Exemple #1
0
    private void ChangeState(MEMORY_STATE next)
    {
        if (next == MEMORY_STATE.WAIT)
        {
            Debug.Log("ここにきちゃだめー!(幼女)");
        }
        else if (next == MEMORY_STATE.SPIN)
        {
            memoryState = MEMORY_STATE.SPIN;
            emitter.SetActive(true);
            Singleton <SoundManager> .Instance.PlaySeByName("get");

            isGoal = true;
            memory.transform.Rotate(0.0f, 0.0f, 0.0f);
            startPoint = mainCamera.WorldToViewportPoint(memory.transform.position);
            endPoint   = Singleton <ClearCount> .Instance.GetActiveIconPosition();

            particle.GetComponent <ParticleSystem>().Play();
        }
        else if (next == MEMORY_STATE.END)
        {
            memoryState = MEMORY_STATE.END;
            GoalFnac();
        }
    }
Exemple #2
0
    private void Start()
    {
        emitter = transform.GetChild(1).gameObject;
        emitter.SetActive(false);
        memory     = transform.Find("memor_kai2").gameObject;
        particle   = transform.Find("GoalParticle").gameObject;
        goalChild1 = transform.Find("Col1").GetComponent <GoalChild>();
        goalChild2 = transform.Find("Col2").GetComponent <GoalChild>();

        memoryState = MEMORY_STATE.WAIT;
        spinTimer   = new GameTimer(timer);

        mainCamera = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>();
        //endPoint = new Vector3(0.0f, 1.0f, 5.0f);
    }
Exemple #3
0
 public static extern bool VirtualFreeEx(int Process, int Address, int Size, MEMORY_STATE FreeType);
Exemple #4
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 public static extern int VirtualAllocEx(int Process, int Address, int Size, MEMORY_STATE Type, MEMORY_PROTECTION Protect);
Exemple #5
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 public static extern bool VirtualFreeEx(int Process, int Address, int Size, MEMORY_STATE FreeType);
Exemple #6
0
 public static extern int VirtualAllocEx(int Process, int Address, int Size, MEMORY_STATE Type, MEMORY_PROTECTION Protect);