Exemple #1
0
        private static Tuple <Vector3, int> GetMecqFarmPos()
        {
            List <Vector2> pointsList = (from current in ObjectManager.Get <Obj_AI_Minion>()
                                         where
                                         current.IsEnemy &&
                                         Vector3.Distance(ObjectManager.Player.ServerPosition, current.Position) <= (Q.Range + (W.Width / 2))
                                         let prediction = Q.GetPrediction(current)
                                                          let damage = ObjectManager.Player.GetSpellDamage(current, SpellSlot.W) * 0.75
                                                                       where prediction.Hitchance >= HitChance.High && damage > current.Health
                                                                       select prediction.CastPosition.To2D()).ToList();

            while (pointsList.Count != 0)
            {
                MEC.MecCircle circle    = MEC.GetMec(pointsList);
                int           numPoints = pointsList.Count;

                if (circle.Radius <= (W.Width / 2) && numPoints >= 2 && W.IsReady())
                {
                    return(Tuple.Create(circle.Center.To3D(), numPoints));
                }

                try
                {
                    float   distance = -1f;
                    int     index    = 0;
                    Vector2 point    = pointsList.ElementAt(0);
                    for (int i = 1; i == numPoints; i++)
                    {
                        if (Vector2.Distance(pointsList.ElementAt(i), point) >= distance)
                        {
                            distance = Vector2.Distance(pointsList.ElementAt(i), point);
                            index    = i;
                        }
                    }
                    pointsList.RemoveAt(index);
                }
                catch (ArgumentOutOfRangeException)
                {
                    var outOfRange = new Vector3(0);
                    return(Tuple.Create(outOfRange, -1));
                }
            }
            var noResult = new Vector3(0);

            return(Tuple.Create(noResult, -1));
        }
Exemple #2
0
        private static Tuple <Vector3, int> getMECQPos(Obj_AI_Hero target)
        {
            var pointsList = new List <Vector2>();
            PredictionOutput targetPred = Q.GetPrediction(target);

            if (targetPred.Hitchance >= HitChance.High)
            {
                pointsList.Add(targetPred.CastPosition.To2D());
            }
            foreach (Obj_AI_Hero current in ObjectManager.Get <Obj_AI_Hero>())
            {
                if (!current.IsMe && current.NetworkId != target.NetworkId && current.IsEnemy &&
                    current.IsValidTarget(Q.Range + (R.Width / 2)))
                {
                    PredictionOutput prediction = Q.GetPrediction(current);
                    if (prediction.Hitchance >= HitChance.High)
                    {
                        pointsList.Add(prediction.CastPosition.To2D());
                    }
                }
            }

            while (pointsList.Count != 0)
            {
                MEC.MecCircle circle    = MEC.GetMec(pointsList);
                int           numPoints = pointsList.Count;

                if (circle.Radius <= (R.Width / 2) && numPoints >= 3 && R.IsReady())
                {
                    return(Tuple.Create(circle.Center.To3D(), 3));
                }

                if (circle.Radius <= (W.Width / 2) && numPoints >= 2 && W.IsReady())
                {
                    return(Tuple.Create(circle.Center.To3D(), 2));
                }

                if (pointsList.Count == 1)
                {
                    return(Tuple.Create(circle.Center.To3D(), 1));
                }

                if (circle.Radius <= ((Q.Width / 2) + 50) && numPoints > 1)
                {
                    return(Tuple.Create(circle.Center.To3D(), 4));
                }

                try
                {
                    float   distance = -1f;
                    int     index    = 0;
                    Vector2 point    = pointsList.ElementAt(0);
                    for (int i = 1; i == numPoints; i++)
                    {
                        if (Vector2.Distance(pointsList.ElementAt(i), point) >= distance)
                        {
                            distance = Vector2.Distance(pointsList.ElementAt(i), point);
                            index    = i;
                        }
                    }
                    pointsList.RemoveAt(index);
                }
                catch (ArgumentOutOfRangeException)
                {
                    var outOfRange = new Vector3(0);
                    return(Tuple.Create(outOfRange, -1));
                }
            }
            var noResult = new Vector3(0);

            return(Tuple.Create(noResult, -1));
        }
Exemple #3
0
        // Token: 0x0600004A RID: 74 RVA: 0x0000FBAC File Offset: 0x0000DDAC
        private void GetAreaOfEffectPrediction(PredictionInput9 input, PredictionOutput9 output)
        {
            List <PredictionOutput9> targets             = new List <PredictionOutput9>();
            IEnumerable <Unit9>      areaOfEffectTargets = input.AreaOfEffectTargets;

            Func <Unit9, bool> < > 9__2;
            Func <Unit9, bool> predicate;

            if ((predicate = < > 9__2) == null)
            {
                predicate = (< > 9__2 = ((Unit9 x) => !x.Equals(output.Target)));
            }
            foreach (Unit9 target in areaOfEffectTargets.Where(predicate))
            {
                PredictionInput9 input2 = new PredictionInput9
                {
                    Target         = target,
                    Caster         = input.Caster,
                    Delay          = input.Delay,
                    Speed          = input.Speed,
                    CastRange      = input.CastRange,
                    Radius         = input.Radius,
                    RequiresToTurn = input.RequiresToTurn
                };
                PredictionOutput9 simplePrediction = this.GetSimplePrediction(input2);
                float             num = (input.SkillShotType == SkillShotType.Line) ? (input.Range + input.CastRange) : input.Range;
                if (input.Caster.Distance(simplePrediction.CastPosition) < num)
                {
                    targets.Add(simplePrediction);
                }
            }
            switch (input.SkillShotType)
            {
            case SkillShotType.AreaOfEffect:
                targets.Insert(0, output);
                output.CastPosition  = ((input.CastRange > 0f) ? input.Caster.InFront(input.CastRange, 0f, true) : input.Caster.Position);
                output.AoeTargetsHit = (from x in targets
                                        where output.CastPosition.IsInRange(x.TargetPosition, input.Radius)
                                        select x).ToList <PredictionOutput9>();
                return;

            case SkillShotType.RangedAreaOfEffect:
                targets.Insert(0, output);
                output.CastPosition  = input.Target.Position;
                output.AoeTargetsHit = (from x in targets
                                        where output.CastPosition.IsInRange(x.TargetPosition, input.Radius)
                                        select x).ToList <PredictionOutput9>();
                if (!output.AoeTargetsHit.Contains(output))
                {
                    output.AoeTargetsHit.Add(output);
                    return;
                }
                break;

            case SkillShotType.Line:
                targets.Insert(0, output);
                if (targets.Count > 1)
                {
                    Dictionary <Polygon.Rectangle, List <PredictionOutput9> > dictionary = new Dictionary <Polygon.Rectangle, List <PredictionOutput9> >();
                    if (input.UseBlink)
                    {
                        Vector3 targetPosition        = output.TargetPosition;
                        List <PredictionOutput9> list = targets.Skip(1).ToList <PredictionOutput9>();
                        using (List <PredictionOutput9> .Enumerator enumerator2 = list.GetEnumerator())
                        {
                            while (enumerator2.MoveNext())
                            {
                                PredictionOutput9 predictionOutput = enumerator2.Current;
                                Vector3           targetPosition2  = predictionOutput.TargetPosition;
                                Vector3           vector           = (targetPosition + targetPosition2) / 2f;
                                Vector3           vector2          = targetPosition.Extend2D(targetPosition2, -100f);
                                Vector3           end = vector2.Extend2D(targetPosition2, input.Range);
                                Polygon.Rectangle rec = new Polygon.Rectangle(vector2, end, input.Radius);
                                foreach (PredictionOutput9 predictionOutput2 in list)
                                {
                                    if (!(predictionOutput2.Target == predictionOutput.Target))
                                    {
                                        Vector3           to        = (vector + predictionOutput2.TargetPosition) / 2f;
                                        Vector3           vector3   = targetPosition.Extend2D(to, -100f);
                                        Vector3           end2      = vector3.Extend2D(to, input.Range);
                                        Polygon.Rectangle rectangle = new Polygon.Rectangle(vector3, end2, input.Radius + 50f);
                                        if (rectangle.IsInside(targetPosition2) && rectangle.IsInside(predictionOutput2.TargetPosition))
                                        {
                                            rec = rectangle;
                                        }
                                    }
                                }
                                dictionary[rec] = (from x in targets
                                                   where rec.IsInside(x.TargetPosition)
                                                   select x).ToList <PredictionOutput9>();
                            }
                            goto IL_C36;
                        }
                    }
                    Vector3 position = input.Caster.Position;
                    foreach (PredictionOutput9 predictionOutput3 in targets)
                    {
                        Vector3           end3 = position.Extend2D(predictionOutput3.TargetPosition, input.Range);
                        Polygon.Rectangle rec  = new Polygon.Rectangle(position, end3, input.Radius * 1.3f);
                        if (!rec.IsOutside(output.TargetPosition.To2D()))
                        {
                            dictionary[rec] = (from x in targets
                                               where rec.IsInside(x.TargetPosition)
                                               select x).ToList <PredictionOutput9>();
                        }
                    }
IL_C36:
                    KeyValuePair <Polygon.Rectangle, List <PredictionOutput9> > keyValuePair = dictionary.MaxOrDefault((KeyValuePair <Polygon.Rectangle, List <PredictionOutput9> > x) => x.Value.Count);
                    if (keyValuePair.Key != null)
                    {
                        List <PredictionOutput9> list2 = keyValuePair.Value.ToList <PredictionOutput9>();
                        Vector3 to2 = list2.Aggregate(default(Vector3), (Vector3 sum, PredictionOutput9 pos) => sum + pos.TargetPosition) / (float)list2.Count;
                        if (list2.Count == 0)
                        {
                            output.HitChance = HitChance.Impossible;
                            return;
                        }
                        float val = list2.Max(delegate(PredictionOutput9 x)
                        {
                            if (!input.UseBlink)
                            {
                                return(input.Caster.Distance(x.TargetPosition));
                            }
                            return(output.TargetPosition.Distance(x.TargetPosition));
                        });
                        float distance = Math.Min(input.UseBlink ? input.Range : input.CastRange, val);
                        output.CastPosition  = (input.UseBlink ? output.TargetPosition.Extend2D(to2, distance) : input.Caster.Position.Extend2D(to2, distance));
                        output.AoeTargetsHit = keyValuePair.Value;
                    }
                }
                else
                {
                    output.AoeTargetsHit.Add(output);
                    if (input.UseBlink)
                    {
                        input.AreaOfEffect = false;
                    }
                }
                if (input.UseBlink)
                {
                    output.BlinkLinePosition = ((input.Caster.Distance(output.TargetPosition) > input.CastRange) ? input.Caster.Position.Extend2D(output.TargetPosition, input.CastRange) : output.TargetPosition.Extend2D(output.CastPosition, -100f));
                    if (input.Caster.Distance(output.BlinkLinePosition) > input.CastRange)
                    {
                        output.HitChance = HitChance.Impossible;
                    }
                }
                break;

            case SkillShotType.Circle:
            {
                targets.Insert(0, output);
                if (targets.Count == 1)
                {
                    output.AoeTargetsHit.Add(output);
                    return;
                }
                Func <PredictionOutput9, bool> < > 9__4;
                Func <PredictionOutput9, float> < > 9__5;
                while (targets.Count > 1)
                {
                    MEC.MecCircle mec = MEC.GetMec((from x in targets
                                                    select x.TargetPosition.ToVector2()).ToList <Vector2>());
                    if (mec.Radius > 0f && mec.Radius < input.Radius && input.Caster.Distance(mec.Center.ToVector3(0f)) < input.Range)
                    {
                        output.CastPosition = new Vector3((targets.Count <= 2) ? ((targets[0].TargetPosition.ToVector2() + targets[1].TargetPosition.ToVector2()) / 2f) : mec.Center, output.CastPosition.Z);
                        PredictionOutput9 output2 = output;
                        IEnumerable <PredictionOutput9> targets3 = targets;
                        Func <PredictionOutput9, bool>  predicate2;
                        if ((predicate2 = < > 9__4) == null)
                        {
                            predicate2 = (< > 9__4 = ((PredictionOutput9 x) => output.CastPosition.IsInRange(x.TargetPosition, input.Radius)));
                        }
                        output2.AoeTargetsHit = targets3.Where(predicate2).ToList <PredictionOutput9>();
                        return;
                    }
                    IEnumerable <PredictionOutput9> targets2 = targets;
                    Func <PredictionOutput9, float> comparer;
                    if ((comparer = < > 9__5) == null)
                    {
                        comparer = (< > 9__5 = ((PredictionOutput9 x) => targets[0].TargetPosition.DistanceSquared(x.TargetPosition)));
                    }
                    PredictionOutput9 item = targets2.MaxOrDefault(comparer);
                    targets.Remove(item);
                    output.AoeTargetsHit.Add(output);
                }
                return;
            }

            case SkillShotType.Cone:
                targets.Insert(0, output);
                if (targets.Count > 1)
                {
                    Dictionary <Polygon.Trapezoid, List <PredictionOutput9> > dictionary2 = new Dictionary <Polygon.Trapezoid, List <PredictionOutput9> >();
                    if (input.UseBlink)
                    {
                        Vector3 targetPosition3        = output.TargetPosition;
                        List <PredictionOutput9> list3 = targets.Skip(1).ToList <PredictionOutput9>();
                        using (List <PredictionOutput9> .Enumerator enumerator2 = list3.GetEnumerator())
                        {
                            while (enumerator2.MoveNext())
                            {
                                PredictionOutput9 predictionOutput4 = enumerator2.Current;
                                Vector3           targetPosition4   = predictionOutput4.TargetPosition;
                                Vector3           vector4           = (targetPosition3 + targetPosition4) / 2f;
                                Vector3           vector5           = targetPosition3.Extend2D(targetPosition4, -100f);
                                Vector3           end4 = vector5.Extend2D(targetPosition4, input.Range);
                                Polygon.Trapezoid rec  = new Polygon.Trapezoid(vector5, end4, input.Radius, input.EndRadius);
                                foreach (PredictionOutput9 predictionOutput5 in list3)
                                {
                                    if (!(predictionOutput5.Target == predictionOutput4.Target))
                                    {
                                        Vector3           to3       = (vector4 + predictionOutput5.TargetPosition) / 2f;
                                        Vector3           vector6   = targetPosition3.Extend2D(to3, -100f);
                                        Vector3           end5      = vector6.Extend2D(to3, input.Range);
                                        Polygon.Trapezoid trapezoid = new Polygon.Trapezoid(vector6, end5, input.Radius + 50f, input.EndRadius + 50f);
                                        if (trapezoid.IsInside(targetPosition4) && trapezoid.IsInside(predictionOutput5.TargetPosition))
                                        {
                                            rec = trapezoid;
                                        }
                                    }
                                }
                                dictionary2[rec] = (from x in targets
                                                    where rec.IsInside(x.TargetPosition)
                                                    select x).ToList <PredictionOutput9>();
                            }
                            goto IL_751;
                        }
                    }
                    Vector3 position2 = input.Caster.Position;
                    foreach (PredictionOutput9 predictionOutput6 in targets)
                    {
                        Vector3           end6 = position2.Extend2D(predictionOutput6.TargetPosition, input.Range);
                        Polygon.Trapezoid rec  = new Polygon.Trapezoid(position2, end6, input.Radius * 1.4f, input.EndRadius * 1.8f);
                        if (!rec.IsOutside(output.TargetPosition.To2D()))
                        {
                            dictionary2[rec] = (from x in targets
                                                where rec.IsInside(x.TargetPosition)
                                                select x).ToList <PredictionOutput9>();
                        }
                    }
IL_751:
                    KeyValuePair <Polygon.Trapezoid, List <PredictionOutput9> > keyValuePair2 = dictionary2.MaxOrDefault((KeyValuePair <Polygon.Trapezoid, List <PredictionOutput9> > x) => x.Value.Count);
                    if (keyValuePair2.Key != null)
                    {
                        List <PredictionOutput9> list4 = keyValuePair2.Value.ToList <PredictionOutput9>();
                        Vector3 to4 = list4.Aggregate(default(Vector3), (Vector3 sum, PredictionOutput9 pos) => sum + pos.TargetPosition) / (float)list4.Count;
                        if (list4.Count == 0)
                        {
                            output.HitChance = HitChance.Impossible;
                            return;
                        }
                        float val2 = list4.Max(delegate(PredictionOutput9 x)
                        {
                            if (!input.UseBlink)
                            {
                                return(input.Caster.Distance(x.TargetPosition));
                            }
                            return(output.TargetPosition.Distance(x.TargetPosition));
                        });
                        float distance2 = Math.Min(input.UseBlink ? input.Range : input.CastRange, val2);
                        output.CastPosition  = (input.UseBlink ? output.TargetPosition.Extend2D(to4, distance2) : input.Caster.Position.Extend2D(to4, distance2));
                        output.AoeTargetsHit = keyValuePair2.Value;
                    }
                }
                else
                {
                    output.AoeTargetsHit.Add(output);
                    if (input.UseBlink)
                    {
                        input.AreaOfEffect = false;
                    }
                }
                if (input.UseBlink)
                {
                    output.BlinkLinePosition = ((input.Caster.Distance(output.TargetPosition) > input.CastRange) ? input.Caster.Position.Extend2D(output.TargetPosition, input.CastRange) : output.TargetPosition.Extend2D(output.CastPosition, -100f));
                    if (input.Caster.Distance(output.BlinkLinePosition) > input.CastRange)
                    {
                        output.HitChance = HitChance.Impossible;
                        return;
                    }
                }
                break;

            default:
                return;
            }
        }