public override void getDrawRequests(MDrawInfo info, bool objectAndActiveOnly, MDrawRequestQueue queue) { quadricShape shapeNode = surfaceShape as quadricShape; if (shapeNode == null) { return; } // The following line will be removed when all the .net assemblies will be merged into one // We would then be able to call info.getPrototype(this) MDrawRequest request = info.getPrototype(this); quadricGeom geom = shapeNode.geometry(); MDrawData data; getDrawData(geom, out data); request.setDrawData(data); // Are we displaying meshes? if (!info.objectDisplayStatus(M3dView.DisplayObjects.kDisplayMeshes)) { return; } // Use display status to determine what color to draw the object // switch (info.displayStyle) { case M3dView.DisplayStyle.kWireFrame: getDrawRequestsWireframe(request, info); queue.add(request); break; case M3dView.DisplayStyle.kGouraudShaded: request.token = (int)DrawShapeStyle.kDrawSmoothShaded; getDrawRequestsShaded(request, info, queue, data); queue.add(request); break; case M3dView.DisplayStyle.kFlatShaded: request.token = (int)DrawShapeStyle.kDrawFlatShaded; getDrawRequestsShaded(request, info, queue, data); queue.add(request); break; default: break; } }
// // Description: // // Add draw requests to the draw queue // // Arguments: // // info - current drawing state // objectsAndActiveOnly - no components if true // queue - queue of draw requests to add to // ///////////////////////////////////////////////////////////////////// // // Overrides // ///////////////////////////////////////////////////////////////////// public override void getDrawRequests( MDrawInfo info, bool objectAndActiveOnly, MDrawRequestQueue queue) { // Get the data necessary to draw the shape // MDrawData data = new MDrawData(); apiMesh meshNode = (apiMesh)surfaceShape; apiMeshGeom geom = meshNode.meshGeom(); if ( (null == geom) || (0 == geom.faceCount) ) { MGlobal.displayInfo("NO DrawRequest for apiMesh"); return; } // This call creates a prototype draw request that we can fill // in and then add to the draw queue. // MDrawRequest request = getDrawRequest(info); // info.getPrototype(this); getDrawData( geom, out data ); request.setDrawData( data ); // Decode the draw info and determine what needs to be drawn // M3dView.DisplayStyle appearance = info.displayStyle; M3dView.DisplayStatus displayStatus = info.displayStatus; // Are we displaying meshes? if ( ! info.objectDisplayStatus( M3dView.DisplayObjects.kDisplayMeshes ) ) return; // Use this code to help speed up drawing. // inUserInteraction() is true for any interaction with // the viewport, including object or component TRS and camera changes. // userChangingViewContext() is true only when the user is using view // context tools (tumble, dolly, track, etc.) // if ( info.inUserInteraction || info.userChangingViewContext ) { // User is using view context tools so // request fast draw and get out // request.token = (int)DrawToken.kDrawRedPointAtCenter; queue.add( request ); return; } switch ( appearance ) { case M3dView.DisplayStyle.kWireFrame : { request.token = (int)DrawToken.kDrawWireframe; int activeColorTable = (int)M3dView.ColorTable.kActiveColors; int dormantColorTable = (int)M3dView.ColorTable.kDormantColors; switch ( displayStatus ) { case M3dView.DisplayStatus.kLead : request.setColor( LEAD_COLOR, activeColorTable ); break; case M3dView.DisplayStatus.kActive : request.setColor( ACTIVE_COLOR, activeColorTable ); break; case M3dView.DisplayStatus.kActiveAffected : request.setColor( ACTIVE_AFFECTED_COLOR, activeColorTable ); break; case M3dView.DisplayStatus.kDormant : request.setColor( DORMANT_COLOR, dormantColorTable ); break; case M3dView.DisplayStatus.kHilite : request.setColor( HILITE_COLOR, activeColorTable ); break; default: break; } queue.add( request ); break; } case M3dView.DisplayStyle.kGouraudShaded : { // Create the smooth shaded draw request // request.token = (int)DrawToken.kDrawSmoothShaded; // Need to get the material info // MDagPath path = info.multiPath; // path to your dag object M3dView view = info.view; // view to draw to MMaterial material = base.material( path ); // If the user currently has the default material enabled on the // view then use the default material for shading. // if ( view.usingDefaultMaterial ) { material = MMaterial.defaultMaterial; } // Evaluate the material and if necessary, the texture. // material.evaluateMaterial( view, path ); bool drawTexture = true; if ( drawTexture && material.materialIsTextured ) { material.evaluateTexture( data ); } request.material = material; // request.setDisplayStyle( appearance ); bool materialTransparent = false; material.getHasTransparency( ref materialTransparent ); if ( materialTransparent ) { request.isTransparent = true; } queue.add( request ); // create a draw request for wireframe on shaded if // necessary. // if ( (displayStatus == M3dView.DisplayStatus.kActive) || (displayStatus == M3dView.DisplayStatus.kLead) || (displayStatus == M3dView.DisplayStatus.kHilite) ) { MDrawRequest wireRequest = getDrawRequest(info); // info.getPrototype(this); wireRequest.setDrawData( data ); wireRequest.token = (int)DrawToken.kDrawWireframeOnShaded; wireRequest.displayStyle = M3dView.DisplayStyle.kWireFrame; int activeColorTable = (int)M3dView.ColorTable.kActiveColors; switch ( displayStatus ) { case M3dView.DisplayStatus.kLead : wireRequest.setColor( LEAD_COLOR, activeColorTable ); break; case M3dView.DisplayStatus.kActive : wireRequest.setColor( ACTIVE_COLOR, activeColorTable ); break; case M3dView.DisplayStatus.kHilite : wireRequest.setColor( HILITE_COLOR, activeColorTable ); break; default: break; } queue.add( wireRequest ); } break; } case M3dView.DisplayStyle.kFlatShaded : request.token = (int)DrawToken.kDrawFlatShaded; queue.add( request ); break; case M3dView.DisplayStyle.kBoundingBox : request.token = (int)DrawToken.kDrawBoundingBox; queue.add( request ); break; default: break; } // Add draw requests for components // if ( !objectAndActiveOnly ) { // Inactive components // if ( (appearance == M3dView.DisplayStyle.kPoints) || (displayStatus == M3dView.DisplayStatus.kHilite) ) { MDrawRequest vertexRequest = getDrawRequest(info); // info.getPrototype(this); vertexRequest.setDrawData( data ); vertexRequest.token = (int)DrawToken.kDrawVertices; vertexRequest.setColor( DORMANT_VERTEX_COLOR, (int)M3dView.ColorTable.kActiveColors ); queue.add( vertexRequest ); } // Active components // if ( ((MPxSurfaceShape)surfaceShape).hasActiveComponents ) { MDrawRequest activeVertexRequest = getDrawRequest(info); // info.getPrototype(this); activeVertexRequest.setDrawData( data ); activeVertexRequest.token = (int)DrawToken.kDrawVertices; activeVertexRequest.setColor( ACTIVE_VERTEX_COLOR, (int)M3dView.ColorTable.kActiveColors); MObjectArray clist = ((MPxSurfaceShape)surfaceShape).activeComponents; MObject vertexComponent = clist[0]; // Should filter list activeVertexRequest.component = vertexComponent; queue.add( activeVertexRequest ); } } }
public override void getDrawRequests(MDrawInfo info, bool objectAndActiveOnly, MDrawRequestQueue queue) { quadricShape shapeNode = surfaceShape as quadricShape; if (shapeNode == null) return; // The following line will be removed when all the .net assemblies will be merged into one // We would then be able to call info.getPrototype(this) MDrawRequest request = info.getPrototype(this); quadricGeom geom = shapeNode.geometry(); MDrawData data; getDrawData(geom, out data); request.setDrawData(data); // Are we displaying meshes? if (!info.objectDisplayStatus(M3dView.DisplayObjects.kDisplayMeshes)) return; // Use display status to determine what color to draw the object // switch (info.displayStyle) { case M3dView.DisplayStyle.kWireFrame: getDrawRequestsWireframe(request, info); queue.add(request); break; case M3dView.DisplayStyle.kGouraudShaded: request.token = (int)DrawShapeStyle.kDrawSmoothShaded; getDrawRequestsShaded(request, info, queue, data); queue.add(request); break; case M3dView.DisplayStyle.kFlatShaded: request.token = (int)DrawShapeStyle.kDrawFlatShaded; getDrawRequestsShaded(request, info, queue, data); queue.add(request); break; default: break; } }
///////////////////////////////////////////////////////////////////// // // Overrides // ///////////////////////////////////////////////////////////////////// public override void getDrawRequests(MDrawInfo info, bool objectAndActiveOnly, MDrawRequestQueue queue) // // Description: // // Add draw requests to the draw queue // // Arguments: // // info - current drawing state // objectsAndActiveOnly - no components if true // queue - queue of draw requests to add to // { // Get the data necessary to draw the shape // MDrawData data = new MDrawData(); apiMesh meshNode = (apiMesh)surfaceShape; apiMeshGeom geom = meshNode.meshGeom(); if ((null == geom) || (0 == geom.faceCount)) { MGlobal.displayInfo("NO DrawRequest for apiMesh"); return; } // This call creates a prototype draw request that we can fill // in and then add to the draw queue. // MDrawRequest request = getDrawRequest(info); // info.getPrototype(this); getDrawData(geom, out data); request.setDrawData(data); // Decode the draw info and determine what needs to be drawn // M3dView.DisplayStyle appearance = info.displayStyle; M3dView.DisplayStatus displayStatus = info.displayStatus; // Are we displaying meshes? if (!info.objectDisplayStatus(M3dView.DisplayObjects.kDisplayMeshes)) { return; } // Use this code to help speed up drawing. // inUserInteraction() is true for any interaction with // the viewport, including object or component TRS and camera changes. // userChangingViewContext() is true only when the user is using view // context tools (tumble, dolly, track, etc.) // if (info.inUserInteraction || info.userChangingViewContext) { // User is using view context tools so // request fast draw and get out // request.token = (int)DrawToken.kDrawRedPointAtCenter; queue.add(request); return; } switch (appearance) { case M3dView.DisplayStyle.kWireFrame: { request.token = (int)DrawToken.kDrawWireframe; int activeColorTable = (int)M3dView.ColorTable.kActiveColors; int dormantColorTable = (int)M3dView.ColorTable.kDormantColors; switch (displayStatus) { case M3dView.DisplayStatus.kLead: request.setColor(LEAD_COLOR, activeColorTable); break; case M3dView.DisplayStatus.kActive: request.setColor(ACTIVE_COLOR, activeColorTable); break; case M3dView.DisplayStatus.kActiveAffected: request.setColor(ACTIVE_AFFECTED_COLOR, activeColorTable); break; case M3dView.DisplayStatus.kDormant: request.setColor(DORMANT_COLOR, dormantColorTable); break; case M3dView.DisplayStatus.kHilite: request.setColor(HILITE_COLOR, activeColorTable); break; default: break; } queue.add(request); break; } case M3dView.DisplayStyle.kGouraudShaded: { // Create the smooth shaded draw request // request.token = (int)DrawToken.kDrawSmoothShaded; // Need to get the material info // MDagPath path = info.multiPath; // path to your dag object M3dView view = info.view; // view to draw to MMaterial material = base.material(path); // If the user currently has the default material enabled on the // view then use the default material for shading. // if (view.usingDefaultMaterial) { material = MMaterial.defaultMaterial; } // Evaluate the material and if necessary, the texture. // material.evaluateMaterial(view, path); bool drawTexture = true; if (drawTexture && material.materialIsTextured) { material.evaluateTexture(data); } request.material = material; // request.setDisplayStyle( appearance ); bool materialTransparent = false; material.getHasTransparency(ref materialTransparent); if (materialTransparent) { request.isTransparent = true; } queue.add(request); // create a draw request for wireframe on shaded if // necessary. // if ((displayStatus == M3dView.DisplayStatus.kActive) || (displayStatus == M3dView.DisplayStatus.kLead) || (displayStatus == M3dView.DisplayStatus.kHilite)) { MDrawRequest wireRequest = getDrawRequest(info); // info.getPrototype(this); wireRequest.setDrawData(data); wireRequest.token = (int)DrawToken.kDrawWireframeOnShaded; wireRequest.displayStyle = M3dView.DisplayStyle.kWireFrame; int activeColorTable = (int)M3dView.ColorTable.kActiveColors; switch (displayStatus) { case M3dView.DisplayStatus.kLead: wireRequest.setColor(LEAD_COLOR, activeColorTable); break; case M3dView.DisplayStatus.kActive: wireRequest.setColor(ACTIVE_COLOR, activeColorTable); break; case M3dView.DisplayStatus.kHilite: wireRequest.setColor(HILITE_COLOR, activeColorTable); break; default: break; } queue.add(wireRequest); } break; } case M3dView.DisplayStyle.kFlatShaded: request.token = (int)DrawToken.kDrawFlatShaded; queue.add(request); break; case M3dView.DisplayStyle.kBoundingBox: request.token = (int)DrawToken.kDrawBoundingBox; queue.add(request); break; default: break; } // Add draw requests for components // if (!objectAndActiveOnly) { // Inactive components // if ((appearance == M3dView.DisplayStyle.kPoints) || (displayStatus == M3dView.DisplayStatus.kHilite)) { MDrawRequest vertexRequest = getDrawRequest(info); // info.getPrototype(this); vertexRequest.setDrawData(data); vertexRequest.token = (int)DrawToken.kDrawVertices; vertexRequest.setColor(DORMANT_VERTEX_COLOR, (int)M3dView.ColorTable.kActiveColors); queue.add(vertexRequest); } // Active components // if (((MPxSurfaceShape)surfaceShape).hasActiveComponents) { MDrawRequest activeVertexRequest = getDrawRequest(info); // info.getPrototype(this); activeVertexRequest.setDrawData(data); activeVertexRequest.token = (int)DrawToken.kDrawVertices; activeVertexRequest.setColor(ACTIVE_VERTEX_COLOR, (int)M3dView.ColorTable.kActiveColors); MObjectArray clist = ((MPxSurfaceShape)surfaceShape).activeComponents; MObject vertexComponent = clist[0]; // Should filter list activeVertexRequest.component = vertexComponent; queue.add(activeVertexRequest); } } }