public void Use(MCForge.Entity.Player p, string[] args) { if (p.GetType() == typeof(ConsolePlayer)) { p.SendMessage("This can only be used in game"); return; } if (args.Length < 1) { if(p.ExtraData.ContainsKey("FollowData")){ p.ExtraData.Remove("FollowData"); p.SendMessage("Stopped Following"); p.IsHidden = !p.IsHidden; if (!p.IsHidden) p.SpawnThisPlayerToOtherPlayers(); return; } Help(p); return; } var who = Player.Find(args[0]); if (who == null || who.GetType() == typeof(ConsolePlayer)) { p.SendMessage("The player you want to follow doesn't exist"); return; } p.SendMessage("You are now following " + who.Color + who.Username); p.ExtraData.ChangeOrCreate<object, object>("FollowData", who.Username); p.GlobalDie(); p.IsHidden = !p.IsHidden; if (!p.IsHidden) p.SpawnThisPlayerToOtherPlayers(); who.OnPlayerMove.Normal += new MCForge.API.Events.Event<Player, MCForge.API.Events.MoveEventArgs>.EventHandler(OnPlayerMove); }
public void Use(MCForge.Entity.Player p, string[] args) { if (p == null) { Logger.Log("This command can only be used in game"); return; } p.SendMessage("Place two blocks to determine the corners."); byte block = 0; if (args.Length > 0) { byte test = Block.NameToBlock(args[0]); if (test == 255) { p.SendMessage("That is not a valid block"); return; } block = test; } else block = 255; //TODO: Check if user can place block //If user can put all of the blocks down p.ExtraData.CreateIfNotExist<object, object>("Command.Line", new BlockInfo(255,new Vector3S(0,0,0))); p.OnPlayerBlockChange.Normal += new Event<Player, BlockChangeEventArgs>.EventHandler(CatchBlockOne); }
public void Use(MCForge.Entity.Player p, string[] args) { if (args.Length < 1 || args.Length > 3) { Help(p); return; } if (args[0].ToLower() == "off" && p.ExtraData.ContainsKey("BrushData")) { p.OnPlayerBlockChange.Normal -= BlockChange; p.ExtraData.Remove("BrushData"); p.SendMessage("Brush turned off"); return; } byte block = 255; int size = 3; Type brushType = Server.ServerAssembly.GetType("MCForge.World.Drawing." + StringUtils.CapitolizeFirstChar(args[0]) + "Brush"); if (brushType == null) { p.SendMessage("Invalid brush type"); Help(p); return; } if (args.Length == 3) { block = Block.NameToBlock(args[2]); if (block == Block.BlockList.UNKNOWN) { p.SendMessage("That is not a valid block"); return; } } if (args.Length >= 2) { try { size = int.Parse(args[1]); } catch { p.SendMessage("That is not a number"); Help(p); return; } } p.SendMessage("Start brushing!!"); p.ExtraData.ChangeOrCreate<object, object>("BrushData", new BrushData(brushType, block, size)); p.OnPlayerBlockChange.Normal += BlockChange; }
public void Use(MCForge.Entity.Player p, string[] args) { if (args.Length < 1) { if (playerDictionary.ContainsKey(p)) { p.SendMessage("&cStatic Disabled"); p.OnCommandEnd.Normal -= OnEndCommand; playerDictionary.Remove(p); } else { Help(p); } return; } ICommand cmd = Command.Find(args[0]); if (cmd == null) { p.SendMessage("&cCan't find the specified command"); return; } p.OnCommandEnd.Normal += OnEndCommand; playerDictionary.ChangeOrCreate<Player, ICommand>(p, cmd); string[] newArgs; if (args.Length < 2) { newArgs = new string[0]; } else { newArgs = new string[args.Length - 1]; args.CopyTo(newArgs, 1); } p.SendMessage("&aStatic Enabled"); cmd.Use(p, newArgs); }
public void Help(MCForge.Entity.Player p) { p.SendMessage("/brush <brush type> [optional: size] [optional: block] - place blocks on the level using a brush"); p.SendMessage("/brush off - turns off the brush..."); p.SendMessage("Valid brush types:"); p.SendMessage("Cube, Sphere, Random"); //TODO: add more types.... }
public void Help(MCForge.Entity.Player p) { p.SendMessage("/follow <name> - follows a user, great if you have your suspicions"); p.SendMessage("/follow - to stop following a player (if you are already following one)"); }
public void Help(MCForge.Entity.Player p) { p.SendMessage("static [command] (args <optional>) - Makes every command a toggle."); p.SendMessage("If [command] is given, then that command is used"); p.SendMessage("If (args) is given it will use that command with specified arguments"); }
public void Use(MCForge.Entity.Player p, string[] args) { p.SendMessage("Break block to get info"); p.OnPlayerBlockChange.Normal += OnBlockChange; }