static Ray3d GetCameraRay(V2d uv, M44d invViewProj)
        {
            var deviceCoord = new V2d(uv.X * 2 - 1, -uv.Y * 2 + 1);

            var nearPoint = invViewProj.TransformPosProj(deviceCoord.XYO);
            var farPoint  = invViewProj.TransformPosProj(deviceCoord.XYI);

            return(new Ray3d(nearPoint, (farPoint - nearPoint).Normalized));
        }
Exemple #2
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        /// <summary>
        /// Projects outline of a box from given position to a plane.
        /// Returns null if position is inside the box.
        /// </summary>
        /// <param name="box"></param>
        /// <param name="fromPosition"></param>
        /// <param name="box2plane">Transformation from world/box-space to plane z=0</param>
        public static V2d[] GetOutlineProjected(this Box3d box, V3d fromPosition, M44d box2plane)
        {
            var ps = box.GetOutlineCornersCW(fromPosition);

            if (ps == null)
            {
                return(null);
            }
            var qs = ps.Map(p => box2plane.TransformPosProj(p));

            var behindPositionCount = 0;

            for (var i = 0; i < qs.Length; i++)
            {
                if (qs[i].Z < 0.0)
                {
                    behindPositionCount++;
                }
            }
            if (behindPositionCount == qs.Length)
            {
                return(new V2d[0]);
            }
            if (behindPositionCount > 0)
            {
                return(null);
            }

            return(qs.Map(p => p.XY));
        }