void app_ApplicationLanguageChanged(object sender, Languages current) { if (statesView != null) { statesView.Filter = null; } States.Clear(); M2SceneNode node = ModelSceneService.Instance.MainM2SceneNode; if (node != null) { for (int i = 0; i < (int)E_M2_STATES.EMS_COUNT; ++i) { if (node.IsStateValid((E_M2_STATES)i)) { M2State s = new M2State(); s.State = (E_M2_STATES)i; s.Name = s.GetStateName(current); States.Add(s); } } } statesView = CollectionViewSource.GetDefaultView(States); FilterState(); }
public void FillData(M2SceneNode node) { App app = Application.Current as App; States.Clear(); for (int i = 0; i < (int)E_M2_STATES.EMS_COUNT; ++i) { if (node.IsStateValid((E_M2_STATES)i)) { M2State s = new M2State(); s.State = (E_M2_STATES)i; s.Name = s.GetStateName(app.Language); States.Add(s); } } statesView = CollectionViewSource.GetDefaultView(States); }