Exemple #1
0
        public static void NoticeUnitRemove(Unit unit, Unit sendUnit)
        {
            M2C_RemoveUnits removeUnits = new M2C_RemoveUnits();

            removeUnits.Units.Add(sendUnit.Id);
            MessageHelper.SendToClient(unit, removeUnits);
        }
Exemple #2
0
        protected override void Run(Session session, M2M_RemoveUnits message)
        {
            Console.WriteLine(" M2M_RemoveUnitHandler-15-unittype/uis/pis:  " + (UnitType)message.UnitType + " / " + message.UnitIds.Count + " / " + message.PlayerUnitIds.Count);
            //1、将服务端Unit 处理一下,如标高为死亡状态,或移出组件管理的字典
            //2、删除 客户端Unit实例或其GameObject

            int unitType = message.UnitType;

            switch (unitType)
            {
            case 0:
                M2C_RemoveUnits m2C_RemoveUnits0 = new M2C_RemoveUnits()
                {
                    UnitType = unitType
                };
                foreach (long monsterId in message.UnitIds)
                {
                    UnitInfo unitInfo = new UnitInfo();
                    unitInfo.UnitId = monsterId;
                    m2C_RemoveUnits0.Units.Add(unitInfo);
                }
                MessageHelper.Broadcast(m2C_RemoveUnits0, message.PlayerUnitIds.ToArray());

                Console.WriteLine(" M2M_RemoveUnitHandler-32-sessionId/unitId/unittype: " + session.Id + " / " + message.UnitIds.First() + " / " + (UnitType)message.UnitType);
                break;

            case 1:
                M2C_RemoveUnits m2C_RemoveUnits1 = new M2C_RemoveUnits()
                {
                    UnitType = unitType
                };
                foreach (long monsterId in message.UnitIds)
                {
                    UnitInfo unitInfo = new UnitInfo();
                    unitInfo.UnitId = monsterId;
                    m2C_RemoveUnits1.Units.Add(unitInfo);
                }
                MessageHelper.Broadcast(m2C_RemoveUnits1, message.PlayerUnitIds.ToArray());

                Console.WriteLine(" M2M_RemoveUnitHandler-45-sessionId/unitId/unittype: " + session.Id + " / " + message.UnitIds.First() + " / " + (UnitType)message.UnitType);
                break;
            }
        }