public void LoadFile()
        {
            string     fileLocation = Application.persistentDataPath + "/save.dat";
            FileStream file;

            if (File.Exists(fileLocation))
            {
                file = File.OpenRead(fileLocation);
            }
            else
            {
                Debug.LogError("File not found");
                return;
            }

            BinaryFormatter binFo    = new BinaryFormatter();
            List <ObjInfo>  loadData = (List <ObjInfo>)binFo.Deserialize(file);

            file.Close();

            LvlData lvl = new LvlData(); //Creates variable for level file

            for (int d = 0; d < loadData.Count; d++)
            {
                //lvl.objInfo[d].Add(loadData[d]);
                lvl.objInfo[d].objID    = loadData[d].objID;                 //Sets the object's ID to the current for loop space
                lvl.objInfo[d].position = loadData[d].transform.position;    //Sets the object's position to the current for loop space
                lvl.objInfo[d].rotation = loadData[d].transform.eulerAngles; //Sets the object's rotation to the current for loop space
                lvl.objInfo[d].scale    = loadData[d].transform.localScale;  //Sets the object's scale to the current for loop space
            }
        }
        public void SaveFile()
        {
            ObjData[] objs = FindObjectsOfType <ObjData>(); //Identifies all objects in space
            LvlData   lvl  = new LvlData();                 //Creates variable for level file

            for (int d = 0; d < objs.Length; d++)
            {
                ObjInfo info = new ObjInfo();                  //Creates a save space for the object.
                info.objID    = objs[d].objID;                 //Sets the object's ID to the current for loop space
                info.position = objs[d].transform.position;    //Sets the object's position to the current for loop space
                info.rotation = objs[d].transform.eulerAngles; //Sets the object's rotation to the current for loop space
                info.scale    = objs[d].transform.localScale;  //Sets the object's scale to the current for loop space
                lvl.objInfo.Add(info);                         // Adds this object to the file.
            }

            string     fileLocation = Application.persistentDataPath + "/save.dat";
            FileStream file;

            if (File.Exists(fileLocation))
            {
                file = File.OpenWrite(fileLocation);
            }
            else
            {
                file = File.Create(fileLocation);
            }

            List <ObjInfo> safeData = new List <ObjInfo>(lvl.objInfo);

            BinaryFormatter binFo = new BinaryFormatter();

            binFo.Serialize(file, safeData);
            file.Close();
        }