private bool DetectingAnxiety(
     LusherChoice firstChoiceElement,
     LusherChoice secondChoiceElement,
     int index)
 {
     return(index >= 5 &&
            (_basicColors.Contains(firstChoiceElement.Color) || _basicColors.Contains(secondChoiceElement.Color)));
 }
        private GroupType GetGroupType(
            LusherChoice firstChoiceElement,
            LusherChoice secondChoiceElement,
            LusherChoice previousFirstChoiceElement,
            LusherChoice previousSecondChoiceElement,
            GroupType currentGroupType,
            int index)
        {
            if (currentGroupType == GroupType.Positive)
            {
                if (firstChoiceElement.Color == secondChoiceElement.Color)
                {
                    return(GroupType.Positive);
                }

                return(GroupType.Spontaneous);
            }
            else if (currentGroupType == GroupType.Spontaneous)
            {
                if (secondChoiceElement.Color == previousFirstChoiceElement.Color &&
                    firstChoiceElement.Color == previousSecondChoiceElement.Color)
                {
                    return(GroupType.Spontaneous);
                }

                //previousSecondChoiceElement.Group = GroupType.Neutral; // overwrite the previous value
                return(GroupType.Neutral);
            }
            else if (currentGroupType == GroupType.Neutral)
            {
                if (secondChoiceElement.Color == previousFirstChoiceElement.Color &&
                    firstChoiceElement.Color == previousSecondChoiceElement.Color &&
                    index == 7)
                {
                    previousSecondChoiceElement.Group = GroupType.Negative; // overwrite the previous value
                    return(GroupType.Negative);
                }

                if (index == 7)
                {
                    return(GroupType.Negative);
                }
            }

            if (index == 8)
            {
                return(GroupType.Negative);
            }

            return(currentGroupType);
        }
 private void SetIntensity(LusherChoice choice, int index)
 {
     if (index > 4 && _basicColors.Contains(choice.Color))
     {
         choice.Intensity = index - 4;
     }
     else if (index < 3 && _compensationColors.Contains(choice.Color))
     {
         choice.Intensity = Math.Abs(3 - index);
     }
     else
     {
         choice.Intensity = 0;
     }
 }