Exemple #1
0
    /// <summary>
    /// 移动到目标点
    /// </summary>
    /// <param name="dst"></param>
    public virtual void Move(Vector3 dst)
    {
        // 如果角色正在释放不可移动的技能,则返回
        //if (!CanMove()) return;

        if (_dest != dst)
        {
            if (!_navmeshAgent.enabled)
            {
                _navmeshAgent.enabled = true;
            }

            _dest = dst;

            _navmeshAgent.Move(dst);
        }
    }
Exemple #2
0
    /// <summary>
    /// 移动到目标点
    /// </summary>
    /// <param name="dst"></param>
    public virtual void Move(Vector3 dst)
    {
        // 如果角色正在释放不可移动的技能,则返回
        //if (!CanMove()) return;

        if (_dest != dst)
        {
            if (!_navmeshAgent.enabled)
            {
                _navmeshAgent.enabled = true;
            }

            _dest = dst;

            _navmeshAgent.Move(dst);
            _animation.CrossFade(_cfg.MoveAnim, 0.3f);
        }
    }