/// <summary> /// Creates the quantity with the given numeric value and unit. /// </summary> /// <param name="value">The numeric value to construct this quantity with.</param> /// <param name="unit">The unit representation to construct this quantity with.</param> /// <remarks>Value parameter cannot be named 'value' due to constraint when targeting Windows Runtime Component.</remarks> /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception> private Luminosity(double value, LuminosityUnit unit) { if (unit == LuminosityUnit.Undefined) { throw new ArgumentException("The quantity can not be created with an undefined unit.", nameof(unit)); } _value = Guard.EnsureValidNumber(value, nameof(value)); _unit = unit; }
/// <summary> /// Creates the quantity with the given numeric value and unit. /// </summary> /// <param name="value">The numeric value to construct this quantity with.</param> /// <param name="unit">The unit representation to construct this quantity with.</param> /// <remarks>Value parameter cannot be named 'value' due to constraint when targeting Windows Runtime Component.</remarks> /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception> private Luminosity(decimal value, LuminosityUnit unit) { if (unit == LuminosityUnit.Undefined) { throw new ArgumentException("The quantity can not be created with an undefined unit.", nameof(unit)); } _value = value; _unit = unit; }
/// <summary> /// Convert to the unit representation <paramref name="unit" />. /// </summary> /// <returns>Value converted to the specified unit.</returns> public double As(LuminosityUnit unit) { if (Unit == unit) { return(Convert.ToDouble(Value)); } var converted = AsBaseNumericType(unit); return(Convert.ToDouble(converted)); }
/// <summary> /// Convert to the unit representation <paramref name="unit" />. /// </summary> /// <returns>Value converted to the specified unit.</returns> public decimal As(LuminosityUnit unit) { if (Unit == unit) { return(Convert.ToDecimal(Value)); } var converted = AsBaseNumericType(unit); return(Convert.ToDecimal(converted)); }
private decimal AsBaseNumericType(LuminosityUnit unit) { if (Unit == unit) { return(_value); } var baseUnitValue = AsBaseUnit(); switch (unit) { case LuminosityUnit.Decawatt: return((baseUnitValue) / 1e1m); case LuminosityUnit.Deciwatt: return((baseUnitValue) / 1e-1m); case LuminosityUnit.Femtowatt: return((baseUnitValue) / 1e-15m); case LuminosityUnit.Gigawatt: return((baseUnitValue) / 1e9m); case LuminosityUnit.Kilowatt: return((baseUnitValue) / 1e3m); case LuminosityUnit.Megawatt: return((baseUnitValue) / 1e6m); case LuminosityUnit.Microwatt: return((baseUnitValue) / 1e-6m); case LuminosityUnit.Milliwatt: return((baseUnitValue) / 1e-3m); case LuminosityUnit.Nanowatt: return((baseUnitValue) / 1e-9m); case LuminosityUnit.Petawatt: return((baseUnitValue) / 1e15m); case LuminosityUnit.Picowatt: return((baseUnitValue) / 1e-12m); case LuminosityUnit.SolarLuminosity: return(baseUnitValue / 3.846e26m); case LuminosityUnit.Terawatt: return((baseUnitValue) / 1e12m); case LuminosityUnit.Watt: return(baseUnitValue); default: throw new NotImplementedException($"Can not convert {Unit} to {unit}."); } }
private double GetValueAs(LuminosityUnit unit) { if (Unit == unit) { return(_value); } var baseUnitValue = GetValueInBaseUnit(); switch (unit) { case LuminosityUnit.Decawatt: return((baseUnitValue) / 1e1d); case LuminosityUnit.Deciwatt: return((baseUnitValue) / 1e-1d); case LuminosityUnit.Femtowatt: return((baseUnitValue) / 1e-15d); case LuminosityUnit.Gigawatt: return((baseUnitValue) / 1e9d); case LuminosityUnit.Kilowatt: return((baseUnitValue) / 1e3d); case LuminosityUnit.Megawatt: return((baseUnitValue) / 1e6d); case LuminosityUnit.Microwatt: return((baseUnitValue) / 1e-6d); case LuminosityUnit.Milliwatt: return((baseUnitValue) / 1e-3d); case LuminosityUnit.Nanowatt: return((baseUnitValue) / 1e-9d); case LuminosityUnit.Petawatt: return((baseUnitValue) / 1e15d); case LuminosityUnit.Picowatt: return((baseUnitValue) / 1e-12d); case LuminosityUnit.SolarLuminosity: return(baseUnitValue / 3.846e26); case LuminosityUnit.Terawatt: return((baseUnitValue) / 1e12d); case LuminosityUnit.Watt: return(baseUnitValue); default: throw new NotImplementedException($"Can not convert {Unit} to {unit}."); } }
// ReSharper restore VirtualMemberNeverOverriden.Global protected (double UnitsInBaseUnit, double Tolerence) GetConversionFactor(LuminosityUnit unit) { return(unit switch { LuminosityUnit.Decawatt => (DecawattsInOneWatt, DecawattsTolerance), LuminosityUnit.Deciwatt => (DeciwattsInOneWatt, DeciwattsTolerance), LuminosityUnit.Femtowatt => (FemtowattsInOneWatt, FemtowattsTolerance), LuminosityUnit.Gigawatt => (GigawattsInOneWatt, GigawattsTolerance), LuminosityUnit.Kilowatt => (KilowattsInOneWatt, KilowattsTolerance), LuminosityUnit.Megawatt => (MegawattsInOneWatt, MegawattsTolerance), LuminosityUnit.Microwatt => (MicrowattsInOneWatt, MicrowattsTolerance), LuminosityUnit.Milliwatt => (MilliwattsInOneWatt, MilliwattsTolerance), LuminosityUnit.Nanowatt => (NanowattsInOneWatt, NanowattsTolerance), LuminosityUnit.Petawatt => (PetawattsInOneWatt, PetawattsTolerance), LuminosityUnit.Picowatt => (PicowattsInOneWatt, PicowattsTolerance), LuminosityUnit.SolarLuminosity => (SolarLuminositiesInOneWatt, SolarLuminositiesTolerance), LuminosityUnit.Terawatt => (TerawattsInOneWatt, TerawattsTolerance), LuminosityUnit.Watt => (WattsInOneWatt, WattsTolerance), _ => throw new NotSupportedException() });
/// <summary> /// Converts this Duration to another Duration with the unit representation <paramref name="unit" />. /// </summary> /// <returns>A Duration with the specified unit.</returns> public Luminosity ToUnit(LuminosityUnit unit) { var convertedValue = GetValueAs(unit); return(new Luminosity(convertedValue, unit)); }
/// <summary> /// Convert to the unit representation <paramref name="unit" />. /// </summary> /// <returns>Value converted to the specified unit.</returns> public double As(LuminosityUnit unit) => GetValueAs(unit);
/// <summary> /// Dynamically convert from value and unit enum <see cref="LuminosityUnit" /> to <see cref="Luminosity" />. /// </summary> /// <param name="value">Value to convert from.</param> /// <param name="fromUnit">Unit to convert from.</param> /// <returns>Luminosity unit value.</returns> public static Luminosity From(double value, LuminosityUnit fromUnit) { return(new Luminosity(value, fromUnit)); }
/// <summary> /// Converts this Luminosity to another Luminosity with the unit representation <paramref name="unit" />. /// </summary> /// <returns>A Luminosity with the specified unit.</returns> public Luminosity ToUnit(LuminosityUnit unit) { var convertedValue = AsBaseNumericType(unit); return(new Luminosity(convertedValue, unit)); }
public static bool TryParseUnit(string str, out LuminosityUnit unit) { return(TryParseUnit(str, null, out unit)); }
/// <summary> /// Get unit abbreviation string. /// </summary> /// <param name="unit">Unit to get abbreviation for.</param> /// <returns>Unit abbreviation string.</returns> /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param> public static string GetAbbreviation(LuminosityUnit unit, [CanBeNull] string cultureName) { IFormatProvider provider = GetFormatProviderFromCultureName(cultureName); return(UnitAbbreviationsCache.Default.GetDefaultAbbreviation(unit, provider)); }
/// <summary> /// Get unit abbreviation string. /// </summary> /// <param name="unit">Unit to get abbreviation for.</param> /// <returns>Unit abbreviation string.</returns> public static string GetAbbreviation(LuminosityUnit unit) { return(GetAbbreviation(unit, null)); }
/// <summary> /// Parse a unit string. /// </summary> /// <param name="str">String to parse. Typically in the form: {number} {unit}</param> /// <param name="unit">The parsed unit if successful.</param> /// <returns>True if successful, otherwise false.</returns> /// <example> /// Length.TryParseUnit("m", new CultureInfo("en-US")); /// </example> /// <param name="cultureName">Name of culture (ex: "en-US") to use when parsing number and unit. Defaults to <see cref="GlobalConfiguration.DefaultCulture" /> if null.</param> public static bool TryParseUnit(string str, [CanBeNull] string cultureName, out LuminosityUnit unit) { IFormatProvider provider = GetFormatProviderFromCultureName(cultureName); return(UnitParser.Default.TryParse <LuminosityUnit>(str, provider, out unit)); }
/// <summary> /// Creates the quantity with the given numeric value and unit. /// </summary> /// <param name="value">The numeric value to construct this quantity with.</param> /// <param name="unit">The unit representation to construct this quantity with.</param> /// <exception cref="ArgumentException">If value is NaN or Infinity.</exception> public Luminosity(double value, LuminosityUnit unit) { _value = value; _unit = unit; }
public static Luminosity From(decimal value, LuminosityUnit fromUnit) { return(new Luminosity((decimal)value, fromUnit)); }