Exemple #1
0
        public void applyModification(ushort[] image, iPoint2D dim, iPoint2D offset, int colorDepth)
        {
            maxValue = (uint)(1 << colorDepth);
            if (!cameraWB)
            {
                mul = new float[4];
                //Balance.calculateRGB((int)temperature, out mul[0], out mul[1], out mul[2]);
                mul[0] = (float)(255 / temperature);
                mul[1] = (float)(255 / tint);
                mul[2] = 1;
            }

            //generate the curve
            double[] xCurve = new double[5], yCurve = new double[5];
            //mid point
            xCurve[2] = maxValue / 2;
            yCurve[2] = maxValue / 2;
            //shadow
            xCurve[0] = 0;
            yCurve[0] = shadow * (maxValue / (400));
            //hightlight
            xCurve[4] = maxValue;
            yCurve[4] = maxValue - (hightlight * (maxValue / 400));
            //contrast
            xCurve[1] = maxValue / 4;
            yCurve[1] = ((yCurve[0] + yCurve[2]) / 2) - (maxValue / 200);
            xCurve[3] = maxValue * 3 / 4;
            yCurve[3] = ((yCurve[2] + yCurve[4]) / 2) + (maxValue / 200);
            maxValue--;

            //interpolate with spline
            //double[] contrastCurve = Balance.contrast_curve(shadow, hightlight, 1 << colorDepth);
            double[] contrastCurve = Curve.cubicSpline(xCurve, yCurve);

            //Change the gamma/No more gammaneeded here, the raw should be transformed to neutral gamma before demos
            //double[] gammaCurve = Balance.gamma_curve(0.45, 4.5, 2, 8192 << 3);

            //gammacurve from camera
            //double[] gammaCurve = Balance.gamma_curve(camCurve[0] / 100, camCurve[1] / 10, 2, 8192 << 3);

            Parallel.For(offset.y, dim.y, y =>
            {
                int realY = y * dim.x * 3;
                for (int x = offset.x; x < dim.x; x++)
                {
                    int realPix = realY + (3 * x);
                    //get the RGB value
                    double red = image[realPix],
                    green      = image[realPix + 1],
                    blue       = image[realPix + 2];

                    //convert to linear rgb (not needed, the raw should be in linear already)

                    /*Balance.sRGBToRGB(ref red, maxValue - 1);
                     * Balance.sRGBToRGB(ref green, maxValue - 1);
                     * Balance.sRGBToRGB(ref blue, maxValue - 1);*/

                    //scale according to the white balance
                    //Balance.scaleColor(ref red, ref green, ref blue, mul);
                    red   *= mul[0];
                    green *= mul[1];
                    blue  *= mul[2];
                    //clip
                    Luminance.Clip(ref red, ref green, ref blue, maxValue);
                    double h = 0, s = 0, l = 0;
                    //transform to HSL value
                    Color.rgbToHsl(red, green, blue, maxValue, ref h, ref s, ref l);
                    //change brightness from curve
                    //add saturation
                    l  = contrastCurve[(uint)(l * maxValue)] / maxValue;
                    s *= saturation;
                    s += vibrance;
                    l *= exposure;
                    l += brightness / 100;
                    //change back to RGB
                    Color.hslToRgb(h, s, l, maxValue, ref red, ref green, ref blue);

                    //Luminance.Exposure(ref red, ref green, ref blue, exposure);
                    //Luminance.Brightness(ref red, ref green, ref blue, brightness);
                    //Balance.scaleGamma(ref red, ref green, ref blue, gamma, maxValue);
                    Luminance.Contraste(ref red, ref green, ref blue, maxValue, contrast);

                    //clip
                    Luminance.Clip(ref red, ref green, ref blue, maxValue);
                    image[realPix]     = (byte)red;
                    image[realPix + 1] = (byte)green;
                    image[realPix + 2] = (byte)blue;
                    //change gamma from curve

                    /*
                     * image[i * 3] = (ushort)gammaCurve[(int)red];
                     * image[(i * 3) + 1] = (ushort)gammaCurve[(int)green];
                     * image[(i * 3) + 2] = (ushort)gammaCurve[(int)blue];*/
                }
            });
        }
Exemple #2
0
        public unsafe int[] applyModification(ushort[] image, iPoint2D dim, iPoint2D offset, int colorDepth, ref SoftwareBitmap bitmap)
        {
            int[] value = new int[256];
            using (BitmapBuffer buffer = bitmap.LockBuffer(BitmapBufferAccessMode.Write))
            {
                using (var reference = buffer.CreateReference())
                {
                    BitmapPlaneDescription bufferLayout = buffer.GetPlaneDescription(0);
                    ((IMemoryBufferByteAccess)reference).GetBuffer(out var temp, out uint capacity);
                    maxValue = (uint)(1 << colorDepth);
                    int shift = colorDepth - 8;
                    if (!cameraWB)
                    {
                        mul = new float[4];
                        //Balance.calculateRGB((int)temperature, out mul[0], out mul[1], out mul[2]);
                        mul[2] = (float)(255 / temperature);
                        mul[0] = (float)(255.0 / tint);
                        mul[1] = 1;
                    }

                    //generate the curve
                    double[] xCurve = new double[5], yCurve = new double[5];
                    //mid point
                    xCurve[2] = maxValue / 2;
                    yCurve[2] = maxValue / 2;
                    //shadow
                    xCurve[0] = 0;
                    yCurve[0] = shadow * (maxValue / (400));
                    //hightlight
                    xCurve[4] = maxValue;
                    yCurve[4] = maxValue - (hightlight * (maxValue / 400));
                    //contrast
                    xCurve[1] = maxValue / 4;
                    yCurve[1] = ((yCurve[0] + yCurve[2]) / 2) - (maxValue / 200);
                    xCurve[3] = maxValue * 3 / 4;
                    yCurve[3] = ((yCurve[2] + yCurve[4]) / 2) + (maxValue / 200);
                    maxValue--;

                    //interpolate with spline
                    //double[] contrastCurve = Balance.contrast_curve(shadow, hightlight, 1 << colorDepth);
                    double[] contrastCurve = Curve.cubicSpline(xCurve, yCurve);

                    //Change the gamma/No more gammaneeded here, the raw should be transformed to neutral gamma before demos
                    //double[] gammaCurve = Balance.gamma_curve(0.45, 4.5, 2, 8192 << 3);

                    //gammacurve from camera
                    //double[] gammaCurve = Balance.gamma_curve(camCurve[0] / 100, camCurve[1] / 10, 2, 8192 << 3);

                    Parallel.For(offset.y, dim.y + offset.y, y =>
                    {
                        int realY   = y * dim.x * 3;
                        int bufferY = y * dim.x * 4 + +bufferLayout.StartIndex;
                        for (int x = offset.x; x < dim.x + offset.x; x++)
                        {
                            int realPix   = realY + (3 * x);
                            int bufferPix = bufferY + (4 * x);
                            //get the RGB value
                            double red = image[realPix],
                            green      = image[realPix + 1],
                            blue       = image[realPix + 2];

                            //convert to linear rgb (not needed, the raw should be in linear already)

                            /*Balance.sRGBToRGB(ref red, maxValue - 1);
                             * Balance.sRGBToRGB(ref green, maxValue - 1);
                             * Balance.sRGBToRGB(ref blue, maxValue - 1);*/

                            //scale according to the white balance
                            red   *= mul[0];
                            green *= mul[1];
                            blue  *= mul[2];
                            //clip
                            Luminance.Clip(ref red, ref green, ref blue, maxValue);
                            double h = 0, s = 0, l = 0;
                            //transform to HSL value
                            Color.rgbToHsl(red, green, blue, maxValue, ref h, ref s, ref l);
                            //change brightness from curve
                            //add saturation
                            l  = contrastCurve[(uint)(l * maxValue)] / maxValue;
                            s *= saturation;
                            s += vibrance;
                            l *= exposure;
                            l += brightness / 100;
                            //change back to RGB
                            Color.hslToRgb(h, s, l, maxValue, ref red, ref green, ref blue);

                            //Luminance.Exposure(ref red, ref green, ref blue, exposure);
                            //Luminance.Brightness(ref red, ref green, ref blue, brightness);
                            //Balance.scaleGamma(ref red, ref green, ref blue, gamma, maxValue);
                            Luminance.Contraste(ref red, ref green, ref blue, maxValue, contrast);

                            //clip
                            Luminance.Clip(ref red, ref green, ref blue, maxValue);

                            temp[bufferPix]     = (byte)((int)blue >> shift);
                            temp[bufferPix + 1] = (byte)((int)green >> shift);
                            temp[bufferPix + 2] = (byte)((int)red >> shift);

                            Interlocked.Increment(ref value[(((int)red >> shift) + ((int)green >> shift) + ((int)blue >> shift)) / 3]);
                            //set transparency to 255 else image will be blank
                            temp[bufferPix + 3] = 255;
                            //change gamma from curve

                            /*
                             * image[i * 3] = (ushort)gammaCurve[(int)red];
                             * image[(i * 3) + 1] = (ushort)gammaCurve[(int)green];
                             * image[(i * 3) + 2] = (ushort)gammaCurve[(int)blue];*/
                        }
                    });
                }
            }
            return(value);
        }