private bool StopIfScrambleKeyBlockFound(LuigiDataBlockType desiredBlockType, LuigiDataBlockType currentBlockType) { var stop = (currentBlockType == LuigiDataBlockType.SetScrambleKey) && (desiredBlockType != LuigiDataBlockType.SetScrambleKey); return(stop); }
/// <summary> /// Initializes a new instance of the <see cref="INTV.Core.Model.LuigiDataBlock"/> class. /// </summary> /// <param name="type">The kind of block.</param> protected LuigiDataBlock(LuigiDataBlockType type) { Type = type; _deserializeByteCount = -1; }