static void Main(string[] args) { int i = 0; Console.WriteLine("Ludoterning:"); LudoTerning l = new LudoTerning(); Console.WriteLine(l.Værdi); Console.WriteLine(l.ErGlobus().ToString()); Console.WriteLine(l.ErStjerne().ToString()); l.Ryst(); Console.WriteLine(l.Værdi); Console.WriteLine(); Console.ForegroundColor = ConsoleColor.Black; Console.BackgroundColor = ConsoleColor.DarkRed; Console.WriteLine("Start globus loop"); Console.ForegroundColor = ConsoleColor.White; Console.BackgroundColor = ConsoleColor.Black; while (l.ErGlobus() == false) //Loop bliver ved med at køre indtil, Ludoterning slår en globus. { i++; //Tæller antal ryst Console.WriteLine("antal ryst: " + i); l.Ryst(); //Ryster ludoterning Console.WriteLine(); Console.WriteLine(); } Console.WriteLine(); Console.WriteLine(l.ErGlobus().ToString()); Console.WriteLine(l.Værdi); Console.WriteLine(); Console.WriteLine(); Console.WriteLine("Almindelig terning:"); Terning t = new Terning(); Console.WriteLine(t.Værdi); t.Ryst(); Console.WriteLine(t.Værdi); // Keep console window open when using the debugger (F5) if (System.Diagnostics.Debugger.IsAttached) { Console.Write("Press any key to continue . . . "); Console.ReadKey(); } }
static void Main(string[] args) { Terning t1 = new Terning(); t1.Skriv(); t1.Ryst(); t1.Skriv(); Terning t2 = new Terning(4); t2.Skriv(); t2.Ryst(); t2.Skriv(); LudoTerning l1 = new LudoTerning(); l1.Skriv(); LudoTerning l2 = new LudoTerning(5); l2.Skriv(); l2.Ryst(); l2.Skriv(); if (System.Diagnostics.Debugger.IsAttached) { Console.Write("Press any key to continue . . ."); Console.ReadKey(); } }
static void Main(string[] args) { Terning t = new Terning(2); t.Ryst(); Console.WriteLine(t.Værdi); LudoTerning lt = new LudoTerning(); while (true) { try { Console.ReadKey(); lt.Ryst(); } catch (Exception ex) { Console.WriteLine(ex.ToString()); } } }