Exemple #1
0
        public static List <Piece> GetPlayerPieces(Player player)
        {
            LudoDbAccess ludoDbAccess  = new LudoDbAccess();
            List <Piece> playersPieces = ludoDbAccess.GetCurrentPlayersPieces(player.Id);

            return(playersPieces);
        }
Exemple #2
0
        public List <Piece> CheckPositions(Piece movedPiece, List <Player> players)
        {
            var                  ludoDbAccess      = new LudoDbAccess();
            List <Piece>         updatedPieces     = new List <Piece>();
            List <List <Piece> > eachPlayersPieces = new List <List <Piece> >();

            for (int i = 0; i < players.Count; i++)
            {
                eachPlayersPieces.Add(ludoDbAccess.GetCurrentPlayersPieces(players[i].Id));
            }

            for (int i = 0; i < eachPlayersPieces.Count; i++)
            {
                foreach (var piece in eachPlayersPieces[i])
                {
                    // Checking for knuff
                    if (piece.Position == movedPiece.Position && piece.PlayerId != movedPiece.PlayerId)
                    {
                        Console.WriteLine("KNUFF!".Rainbow());
                        piece.Position = GameBoard.nestPositions[i];
                        updatedPieces.Add(piece);

                        Thread.Sleep(3000);
                    }
                }
            }
            return(updatedPieces);
        }
Exemple #3
0
        // Updates all the pieces positions on the game board
        public static List <string> PiecesOnGameBoardUpdate(List <Player> allActivePlayers)
        {
            LudoDbAccess  ludoDbAccess = new LudoDbAccess();
            List <string> gb           = new GameBoard().CompleteGameBoard;

            // Get all player, and put their pieces to individual lists (up to 4 lists)
            // list[0] == player 1, list[1] == player 2... and so on.
            List <List <Piece> > eachPlayersPieces = new List <List <Piece> >();

            for (int i = 0; i < allActivePlayers.Count; i++)
            {
                eachPlayersPieces.Add(ludoDbAccess.GetCurrentPlayersPieces(allActivePlayers[i].Id));
            }

            // Checking each square on the game board
            for (int i = 0; i < gb.Count; i++)
            {
                // Set counter, (can only be 4 pieces on each square)
                int counter = 4;

                // Checking each player
                for (int x = 0; x < eachPlayersPieces.Count; x++)
                {
                    int pieceCounter = 0;                       // Piece counter
                                                                // This is to see what piece it is.. "1", "2", "3" or "4"

                    foreach (var piece in eachPlayersPieces[x]) // Looping each player pieces (each player has x4 pieces)
                    {
                        pieceCounter += 1;

                        if (piece.Position == i)
                        {
                            counter -= 1;

                            if (x == 0)                // Player 1
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Red();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Red();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Red();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Red();
                                }
                            }

                            else if (x == 1)           // Player 2
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Blue();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Blue();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Blue();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Blue();
                                }
                            }
                            else if (x == 2)           // Player 3
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Yellow();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Yellow();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Yellow();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Yellow();
                                }
                            }
                            else if (x == 3)           // Player 4
                            {
                                if (pieceCounter == 1) // piece Id
                                {
                                    gb[i] = gb[i] + "1".Green();
                                }
                                else if (pieceCounter == 2)
                                {
                                    gb[i] = gb[i] + "2".Green();
                                }
                                else if (pieceCounter == 3)
                                {
                                    gb[i] = gb[i] + "3".Green();
                                }
                                else if (pieceCounter == 4)
                                {
                                    gb[i] = gb[i] + "4".Green();
                                }
                            }
                        }
                    }
                }

                // If there's no piece, fill square with blanks
                while (counter != 0)
                {
                    gb[i]    = gb[i] + " ";
                    counter -= 1;
                }
            }

            return(gb);
        }