public System.Threading.Tasks.Task <bool> getTurnAsync(string player, LudoApp.proxy.Pawn pawn) { return(base.Channel.getTurnAsync(player, pawn)); }
public System.Threading.Tasks.Task PawnHasFinishAsync(LudoApp.proxy.Pawn pawn, string playerName) { return(base.Channel.PawnHasFinishAsync(pawn, playerName)); }
public bool getTurn(string player, LudoApp.proxy.Pawn pawn) { return(base.Channel.getTurn(player, pawn)); }
public void PawnHasFinish(LudoApp.proxy.Pawn pawn, string playerName) { base.Channel.PawnHasFinish(pawn, playerName); }
public System.Threading.Tasks.Task ResetPawnAsync(LudoApp.proxy.Pawn p) { return(base.Channel.ResetPawnAsync(p)); }
public void ResetPawn(LudoApp.proxy.Pawn p) { base.Channel.ResetPawn(p); }
public System.Threading.Tasks.Task MoveForwardAsync(LudoApp.proxy.Pawn p, int newPosition) { return(base.Channel.MoveForwardAsync(p, newPosition)); }
public void MoveForward(LudoApp.proxy.Pawn p, int newPosition) { base.Channel.MoveForward(p, newPosition); }