public System.Threading.Tasks.Task <bool> getTurnAsync(string player, LudoApp.proxy.Pawn pawn)
 {
     return(base.Channel.getTurnAsync(player, pawn));
 }
 public System.Threading.Tasks.Task PawnHasFinishAsync(LudoApp.proxy.Pawn pawn, string playerName)
 {
     return(base.Channel.PawnHasFinishAsync(pawn, playerName));
 }
 public bool getTurn(string player, LudoApp.proxy.Pawn pawn)
 {
     return(base.Channel.getTurn(player, pawn));
 }
 public void PawnHasFinish(LudoApp.proxy.Pawn pawn, string playerName)
 {
     base.Channel.PawnHasFinish(pawn, playerName);
 }
 public System.Threading.Tasks.Task ResetPawnAsync(LudoApp.proxy.Pawn p)
 {
     return(base.Channel.ResetPawnAsync(p));
 }
 public void ResetPawn(LudoApp.proxy.Pawn p)
 {
     base.Channel.ResetPawn(p);
 }
 public System.Threading.Tasks.Task MoveForwardAsync(LudoApp.proxy.Pawn p, int newPosition)
 {
     return(base.Channel.MoveForwardAsync(p, newPosition));
 }
 public void MoveForward(LudoApp.proxy.Pawn p, int newPosition)
 {
     base.Channel.MoveForward(p, newPosition);
 }