protected void OnHeaderGUI(Rect position) { LudiqGUI.OnHeaderGUI ( titleMetadata, summaryMetadata, icon, position, ref y ); }
private void OnHeaderGUI(Rect position) { LudiqGUI.OnHeaderGUI ( labelMetadata, commentMetadata, icon, position, ref y, true ); }
protected void OnHeaderGUI(Rect position) { if (editableHeader) { // HACK: Have to cache the reference here because the getter uses the current context // as a starting point for the nester. var headerContext = this.headerContext; headerContext.BeginEdit(); LudiqGUI.OnHeaderGUI(headerTitleMetadata, headerSummaryMetadata, description.icon, position, ref y, false); headerContext.EndEdit(); } else { LudiqGUI.OnHeaderGUI(headerContent, position, ref y, false); } }
protected virtual void OnHeaderGUI(Rect headerPosition) { LudiqGUI.OnHeaderGUI(headerTitleMetadata, headerSummaryMetadata, null, headerPosition, ref y); }
protected void OnHeaderGUI(Rect position) { LudiqGUI.OnHeaderGUI(GetHeaderTitleHeight, GetHeaderSummaryHeight, OnHeaderTitleGUI, OnHeaderSummaryGUI, OnHeaderIconGUI, position, ref y); }