Exemple #1
0
 public FurnitureActions()
 {
     // TODO: This should be moved to a more logical location
     LuaUtilities.RegisterGlobal(typeof(Inventory));
     LuaUtilities.RegisterGlobal(typeof(Job));
     LuaUtilities.RegisterGlobal(typeof(ModUtils));
     LuaUtilities.RegisterGlobal(typeof(World));
 }
Exemple #2
0
    public FurnitureActions()
    {
        // TODO: This should be moved to a more logical location
        LuaUtilities.RegisterGlobal(typeof(Inventory));
        LuaUtilities.RegisterGlobal(typeof(Job));
        LuaUtilities.RegisterGlobal(typeof(ModUtils));
        LuaUtilities.RegisterGlobal(typeof(World));
        LuaUtilities.RegisterGlobal(typeof(WorldController));
        LuaUtilities.RegisterGlobal(typeof(Power.Connection));

        LoadScripts();
    }
        public Scheduler()
        {
            this.events = new List <ScheduledEvent>();
            this.eventsToAddNextTick = new List <ScheduledEvent>();

            Debug.ULogChannel("Scheduler", "Loading Lua stripts");

            // FIXME: Are these actually needed here?
            LuaUtilities.RegisterGlobal(typeof(Inventory));
            LuaUtilities.RegisterGlobal(typeof(Job));
            LuaUtilities.RegisterGlobal(typeof(ModUtils));
            LuaUtilities.RegisterGlobal(typeof(World));
            LoadScripts();
        }