public static void Initialize() { GetTop = Helper.Magic.RegisterDelegate <LuaGetTopDelegate>(Offsets.LuaGetTop); SetTop = Helper.Magic.RegisterDelegate <LuaSetTopDelegate>(Offsets.LuaSetTop); Type = Helper.Magic.RegisterDelegate <LuaTypeDelegate>(Offsets.LuaType); ToLString = Helper.Magic.RegisterDelegate <LuaToLStringDelegate>(Offsets.LuaToLString); ToBoolean = Helper.Magic.RegisterDelegate <LuaToBooleanDelegate>(Offsets.LuaToBoolean); ToNumber = Helper.Magic.RegisterDelegate <LuaToNumberDelegate>(Offsets.LuaToNumber); PCall = Helper.Magic.RegisterDelegate <LuaPCallDelegate>(Offsets.LuaPCall); LoadBuffer = Helper.Magic.RegisterDelegate <LuaLoadBufferDelegate>(Offsets.LuaLoadBuffer); }
public static void Initialize() { GetTop = Helper.Magic.RegisterDelegate<LuaGetTopDelegate>(Offsets.LuaGetTop); SetTop = Helper.Magic.RegisterDelegate<LuaSetTopDelegate>(Offsets.LuaSetTop); Type = Helper.Magic.RegisterDelegate<LuaTypeDelegate>(Offsets.LuaType); ToLString = Helper.Magic.RegisterDelegate<LuaToLStringDelegate>(Offsets.LuaToLString); ToBoolean = Helper.Magic.RegisterDelegate<LuaToBooleanDelegate>(Offsets.LuaToBoolean); ToNumber = Helper.Magic.RegisterDelegate<LuaToNumberDelegate>(Offsets.LuaToNumber); PCall = Helper.Magic.RegisterDelegate<LuaPCallDelegate>(Offsets.LuaPCall); LoadBuffer = Helper.Magic.RegisterDelegate<LuaLoadBufferDelegate>(Offsets.LuaLoadBuffer); }
internal LuaInterface() { GetTop = Manager.Memory.RegisterDelegate<LuaGetTopDelegate>((IntPtr) Pointers.LuaInterface.LuaGetTop); SetTop = Manager.Memory.RegisterDelegate<LuaSetTopDelegate>((IntPtr) Pointers.LuaInterface.LuaSetTop); Type = Manager.Memory.RegisterDelegate<LuaTypeDelegate>((IntPtr) Pointers.LuaInterface.LuaType); ToLString = Manager.Memory.RegisterDelegate<LuaToLStringDelegate>((IntPtr) Pointers.LuaInterface.LuaToLString); ToBoolean = Manager.Memory.RegisterDelegate<LuaToBooleanDelegate>((IntPtr) Pointers.LuaInterface.LuaToBoolean); ToNumber = Manager.Memory.RegisterDelegate<LuaToNumberDelegate>((IntPtr) Pointers.LuaInterface.LuaToNumber); PCall = Manager.Memory.RegisterDelegate<LuaPCallDelegate>((IntPtr) Pointers.LuaInterface.LuaPCall); LoadBuffer = Manager.Memory.RegisterDelegate<LuaLoadBufferDelegate>((IntPtr) Pointers.LuaInterface.LuaLoadBuffer); }
internal LuaInterface() { GetTop = Manager.Memory.RegisterDelegate <LuaGetTopDelegate>((IntPtr)Pointers.LuaInterface.LuaGetTop); SetTop = Manager.Memory.RegisterDelegate <LuaSetTopDelegate>((IntPtr)Pointers.LuaInterface.LuaSetTop); Type = Manager.Memory.RegisterDelegate <LuaTypeDelegate>((IntPtr)Pointers.LuaInterface.LuaType); ToLString = Manager.Memory.RegisterDelegate <LuaToLStringDelegate>((IntPtr)Pointers.LuaInterface.LuaToLString); ToBoolean = Manager.Memory.RegisterDelegate <LuaToBooleanDelegate>((IntPtr)Pointers.LuaInterface.LuaToBoolean); ToNumber = Manager.Memory.RegisterDelegate <LuaToNumberDelegate>((IntPtr)Pointers.LuaInterface.LuaToNumber); PCall = Manager.Memory.RegisterDelegate <LuaPCallDelegate>((IntPtr)Pointers.LuaInterface.LuaPCall); LoadBuffer = Manager.Memory.RegisterDelegate <LuaLoadBufferDelegate>((IntPtr)Pointers.LuaInterface.LuaLoadBuffer); }