Exemple #1
0
    public static object[] CallTableFunc(this LuaTable curTable, string strFuncName, params object[] pParams)
    {
        LuaState curLuaState = curTable.GetLuaState();
        int      dwTop       = curLuaState.LuaGetTop();

        object[] pRtnObjs = null;

        try
        {
            if (curTable.BeginCall(strFuncName, dwTop))
            {
                int dwParamNum = 0;

                //压入self
                {
                    curLuaState.PushGeneric(curTable);
                    ++dwParamNum;
                }
                //压入参数
                if (pParams != null)
                {
                    for (int i = 0; i < pParams.Length; ++i)
                    {
                        curLuaState.PushGeneric(pParams[i]);
                        ++dwParamNum;
                    }
                }

                curLuaState.Call(dwParamNum, dwTop + 2, dwTop);
                //由于beginCall压入了一个table和trace,所以起始偏移+2
                pRtnObjs = curLuaState.CheckObjects(dwTop + 2);
            }
            else
            {
                curLuaState.LuaSetTop(dwTop);
                throw new LuaException("call fail");
            }
            curLuaState.LuaSetTop(dwTop);
        }
        catch (Exception e)
        {
            curLuaState.LuaSetTop(dwTop);
            throw e;
        }

        return(pRtnObjs);
    }
Exemple #2
0
    // Use this for initialization
    void Start()
    {
        if (luaState == null)
        {
            luaState = new LuaState();
            luaState.Start();
            luaState.LuaCheckStack(200);
            luaState.CheckTop();
            LuaBinder.Bind(luaState);
            luaState.AddSearchPath(Application.dataPath + "\\Scripts/lua");
            luaState.DoFile("lua_bridge.lua");
            luaInit   = luaState.GetFunction("lua_init");
            luaUpdate = luaState.GetFunction("lua_update");

            int _ref = luaInit.BeginPCall();
            luaInit.PCall();
            object[] tb = luaState.CheckObjects(_ref);
            luaInit.EndPCall();

            luaRoot = tb[0] as LuaTable;
        }
        Init();
    }
    protected object[] CallMethod(string func, params object[] args)
    {
        if (self == null)
        {
            return(null);
        }

        LuaFunction lfunc = (LuaFunction)self[func];

        if (lfunc == null)
        {
            return(null);
        }

        //等价于lua语句: self:func(...)
        int oldTop = lfunc.BeginPCall();

        lfunc.Push(self);
        lfunc.PushArgs(args);
        lfunc.PCall();
        object[] objs = luaState.CheckObjects(oldTop);
        lfunc.EndPCall();
        return(objs);
    }