private static void OnCompleted() { if (hotUpdateClass != null) { if (hotUpdateObject != null) { hotUpdateClass.Call("OnDestroy", hotUpdateObject); hotUpdateObject.Dispose(); hotUpdateObject = null; } hotUpdateClass.Dispose(); hotUpdateClass = null; GameObject.DestroyImmediate(LuaClient.Instance.gameObject); LuaFacade.Initialize(); } LuaFacade.SendNotification("StartUp"); }
static int SendNotification(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1) { string arg0 = ToLua.CheckString(L, 1); LuaFacade.SendNotification(arg0); return(0); } else if (count == 2) { string arg0 = ToLua.CheckString(L, 1); LuaTable arg1 = ToLua.CheckLuaTable(L, 2); LuaFacade.SendNotification(arg0, arg1); return(0); } else if (count == 3) { string arg0 = ToLua.CheckString(L, 1); LuaTable arg1 = ToLua.CheckLuaTable(L, 2); string arg2 = ToLua.CheckString(L, 3); LuaFacade.SendNotification(arg0, arg1, arg2); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: LuaFacade.SendNotification")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }