/// <summary> /// Gets the _ENV upvalue of a function /// </summary> /// <param name="func">Target function</param> /// <returns></returns> internal object GetFunctionEnv(object func) { int nArgs = 0; int oldTop = LuaLib.LuaGetTop(luaState); translator.Push(luaState, func); // func index upvalue (_ENV = 1) // V V LuaCore.LuaGetUpValue(luaState, -1, 1); return(translator.PopValues(luaState, oldTop)); }
/// <summary> /// Gets up value (see lua docs) /// </summary> /// <param name = "funcindex">see lua docs</param> /// <param name = "n">see lua docs</param> /// <returns>see lua docs</returns> public string GetUpValue(int funcindex, int n) { return(LuaCore.LuaGetUpValue(luaState, funcindex, n).ToString()); }