/// <summary> /// Creates a <see cref="LuaTable"/>. /// </summary> /// <returns>The resulting <see cref="LuaTable"/>.</returns> /// <exception cref="ObjectDisposedException">The <see cref="Lua"/> environment is disposed.</exception> public LuaTable CreateTable() { ThrowIfDisposed(); LuaApi.CreateTable(MainState); var result = (LuaTable)ToObject(-1, LuaType.Table); LuaApi.Pop(MainState, 1); return(result); }