void Start() { upperHandle = GetComponent <UpperHandle>(); lowerHandle = GetComponent <LowerHandle>(); lineDraw = GameObject.Find("Panto").GetComponent <LineDraw>(); Debug.Log("Before Introduction"); speechIn.StartListening(keywords.Keys.ToArray()); level1 = GameObject.Find("Level1"); level1.SetActive(false); level2 = GameObject.Find("Level2"); level2.SetActive(false); level4 = GameObject.Find("Level4"); level4.SetActive(false); RegisterColliders(); if (levelMode) { Debug.Log(levelMode); Levels(); } else { lineDraw.canDraw = true; } }
// Start is called before the first frame update void Start() { upperHandle = GameObject.Find("Panto").GetComponent <UpperHandle>(); lowerHandle = GameObject.Find("Panto").GetComponent <LowerHandle>(); upperRotation = upperHandle.GetRotation(); gameManager = GameObject.Find("Panto").GetComponent <GameManager>(); audio = GameObject.Find("Panto").GetComponent <Audio>(); }
void Start() { _upperHandle = GetComponent <UpperHandle>(); _lowerHandle = GetComponent <LowerHandle>(); uiManager.UpdateUI(_playerScore, _enemyScore); Introduction(); }
public void RegisterLowerHandle(LowerHandle newHandle) { lowerHandle = newHandle; }