Exemple #1
0
        public void ShowDragVisual(Control control)
        {
            UpdatePosition();
            User32.ShowWindow(this.Handle, 8);
            User32.SetWindowPos(
                this.Handle, (IntPtr)(-1),
                0, 0, 0, 0,
                0x0010 | 0x0002 | 0x001);

            try
            {
                _hook = new LowLevelMouseHook();
                _hook.Activate(0);
            }
            catch (Win32Exception)
            {
                if (_hook != null)
                {
                    _hook.Dispose();
                    _hook = null;
                }
            }

            if (_hook == null)
            {
                _timer.Enabled = true;
                if (control != null)
                {
                    control.GiveFeedback += OnControlGiveFeedback;
                }
            }
            else
            {
                _hook.MouseMove += (s, e) =>
                {
                    if (InvokeRequired)
                    {
                        BeginInvoke(new Action <Point>(UpdatePosition), e.Location);
                    }
                    else
                    {
                        UpdatePosition(e.Location);
                    }
                };
                _hook.MouseWheel += (s, e) =>
                {
                    if (e.Delta == 0)
                    {
                        return;
                    }
                    var h = User32.WindowFromPoint(new POINT(e.X, e.Y));
                    if (h == IntPtr.Zero)
                    {
                        return;
                    }
                    User32.SendMessage(h, WM.MOUSEWHEEL, (IntPtr)(e.Delta << 16), (IntPtr)((e.Y << 16) | e.X));
                };
            }
        }
Exemple #2
0
        public void DisposeWhenNotActivatedTest()
        {
            var hook = new LowLevelMouseHook((evnt, data) => { return(LowLevelMouseHook.Result.Transfer); });

            Assert.IsFalse(hook.IsActivated);
            hook.Dispose();
            Assert.IsFalse(hook.IsActivated);
        }
        protected override void OnClosing(CancelEventArgs e)
        {
            base.OnClosing(e);

            Hide();
            _mouseHook?.Dispose();
            _overviewHotkey?.Dispose();
            _dropShadow?.Hide();
            _wmr?.Dispose();
            _quickInfoWindow?.Close();
            Environment.Exit(0);
        }
Exemple #4
0
 protected override void Dispose(bool disposing)
 {
     if (disposing)
     {
         if (_hook != null)
         {
             _hook.Dispose();
             _hook = null;
         }
         _timer.Dispose();
     }
     base.Dispose(disposing);
 }
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    AppConfig.ConfigChanged -= AppConfig_ConfigChanged;
                }

                LowLevelMouseHook?.Dispose();
                disposedValue = true;
            }
        }
Exemple #6
0
        public void Dispose()
        {
            if (hook != null)
            {
                try
                {
                    hook.Dispose();
                }
                catch (Win32Exception)
                {}
            }

            RawDevice.UnregisterRawDevices(0x01, 0x02);
            RawDevice.UnregisterRawDevices(HID_USAGE_PAGE_DIGITIZER, HID_USAGE_DIGITIZER_PEN);
            RawDevice.RawInput -= RawDevice_RawInput;
            Application.Exit();
            inputProvider.IsRunning = false;
        }
        static void Main(string[] args)
        {
            TestFilter();

            return;

            // creates a new instance to capture inputs
            // also provides IsPressed, WasPressed and GetState methods
            var inputManager = new InputManager();

            // you may not need those when you use InputManager
            var keyboardHook = new LowLevelKeyboardHook();
            var mouseHook    = new LowLevelMouseHook();

            // subscribe to the events offered by InputManager
            inputManager.OnKeyboardEvent += InputManager_OnKeyboardEvent;
            inputManager.OnMouseEvent    += InputManager_OnMouseEvent;

            // same events as above (in case you only need a specific hook and less functionality)
            keyboardHook.OnKeyboardEvent += KeyboardHook_OnKeyboardEvent;
            mouseHook.OnMouseEvent       += MouseHook_OnMouseEvent;

            // we need to initialize our classes before they fire events and are completely usable
            inputManager.Initialize();
            keyboardHook.InstallHook();
            mouseHook.InstallHook();

            // registers an event (callback) which gets fired whenever the key changes it's state
            // be sure to use this method after the InputManager is initialized
            inputManager.RegisterEvent(VirtualKeyCode.Lbutton, InputManager_KeyStateChanged);

            Console.WriteLine("Waiting for up arrow key to exit!");

            // This method will block the current thread until the up arrow key changes it's state to Down
            // There is no performance penalty (spinning loop waiting for this)
            inputManager.WaitForEvent(VirtualKeyCode.Up, KeyState.Down);

            // be sure to dispose instances you dont use anymore
            // not doing so may block windows input and let inputs appear delayed or lagging
            // these classes try dispose itself when an unhandled exception occurs or the process exits
            mouseHook.Dispose();
            keyboardHook.Dispose();
            inputManager.Dispose();
        }
        /// <summary>
        /// Releases unmanaged and - optionally - managed resources.
        /// </summary>
        /// <param name="disposing">
        /// <c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only
        /// unmanaged resources.
        /// </param>
        protected virtual void Dispose(bool disposing)
        {
            if (!disposedValue)
            {
                if (disposing)
                {
                    if (keyboardHook != null)
                    {
                        keyboardHook.Dispose();
                    }
                    if (mouseHook != null)
                    {
                        mouseHook.Dispose();
                    }

                    mapKeyState       = null;
                    singleKeyCallback = null;
                }

                disposedValue = true;
            }
        }
Exemple #9
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="process"></param>
        /// <param name="cancellationToken"></param>
        /// <exception cref="ArgumentNullException"></exception>
        /// <exception cref="InvalidOperationException"></exception>
        /// <returns></returns>
        public async Task <Rectangle> SelectAsync(
            IProcess <ICommand> process,
            CancellationToken cancellationToken = default)
        {
            process = process ?? throw new ArgumentNullException(nameof(process));

            if (Window == null)
            {
                await InitializeAsync(cancellationToken).ConfigureAwait(false);
            }

            Window = Window ?? throw new InvalidOperationException("Window is null.");

            var scaleFactor = await Dispatcher.InvokeAsync(
                () => Window.GetDpi(),
                DispatcherPriority.Normal,
                cancellationToken);

            var startPoint   = new Point();
            var endPoint     = new Point();
            var currentPoint = new Point();

            using var exceptions = new ExceptionsBag();
            using var hook       = new LowLevelMouseHook
                  {
                      GenerateMouseMoveEvents = true,
                  };
            hook.ExceptionOccurred += (_, exception) =>
            {
                // ReSharper disable once AccessToDisposedClosure
                exceptions.OnOccurred(exception);
            };

            var isInitialized = false;

            hook.Move += (_, args) =>
            {
                currentPoint = args.Position;
                if (isInitialized)
                {
                    return;
                }

                startPoint    = currentPoint.ToApp(scaleFactor);
                endPoint      = startPoint;
                isInitialized = true;
            };
            hook.Start();

            using var timer = new Timer(15);
            timer.Elapsed  += (_, _) =>
            {
                if (!isInitialized)
                {
                    return;
                }

                endPoint = currentPoint.ToApp(scaleFactor);

                Dispatcher.Invoke(() =>
                {
                    ApplyRectangle(
                        Window,
                        startPoint,
                        endPoint);
                });
            };
            timer.Start();

            await Dispatcher.InvokeAsync(() =>
            {
                ApplyRectangle(
                    Window,
                    startPoint,
                    endPoint);
                Window.Border.Visibility = Visibility.Visible;
            }, DispatcherPriority.Normal, cancellationToken);

            await process.WaitAsync(cancellationToken).ConfigureAwait(false);

            timer.Dispose();
            hook.Dispose();

            await Dispatcher.InvokeAsync(() =>
            {
                Window.Border.Visibility = Visibility.Hidden;
            }, DispatcherPriority.Normal, cancellationToken);

            return(startPoint
                   .ToRectangle(endPoint)
                   .Normalize()
                   .ToPhysical(scaleFactor));
        }