public static void Start(List <Entity> matchingEntities)
        {
            Analytics.CustomEvent("Day Two Started");

            var mcGraw = EntityQueries.GetEntityWithName(matchingEntities, NPCS.McGraw.Name);
            var player = EntityQueries.GetEntityWithName(matchingEntities, NPCName.You);

            var loveStoryActions = LoveStory.DayTwoMorning();

            foreach (var actionPair in loveStoryActions)
            {
                var entity = actionPair.GetEntity();
                var action = actionPair.GetGameAction();
                ActionManagerSystem.Instance.QueueAction(entity, action);
            }

            //McGraw
            var mcGrawSequence = new ActionSequence("McGraw Day Two Morning");

            mcGrawSequence.Add(new CallbackAction(() =>
            {
                EventSystem.EndDrinkMakingEvent.Invoke();
                ActionManagerSystem.Instance.AddActionToFrontOfQueueForEntity(player,
                                                                              new TeleportAction(Locations.CenterOfBar()));
            }));                                       //This is kind of dirty - but demo!
            mcGrawSequence.Add(new PauseAction(2.0f)); //WORKAROUND FOR SYNC ACTION BUG
            mcGrawSequence.Add(DrugStory.InspectorQuestions(mcGraw));
            ActionManagerSystem.Instance.QueueAction(mcGraw, mcGrawSequence);
        }
        public static void Start(List <Entity> matchingEntities)
        {
            Analytics.CustomEvent("Day Three Started");

            var loveStoryActions = LoveStory.DayTwoMorning();

            foreach (var actionPair in loveStoryActions)
            {
                var entity = actionPair.GetEntity();
                var action = actionPair.GetGameAction();
                ActionManagerSystem.Instance.QueueAction(entity, action);
            }
        }