public SpawnedVase(GameObject o, GameObject s) { vaseObject = o; vaseStand = s; loudObject = Utils.GetRequiredComponentInChildren <LoudObject>(vaseObject); breakableObject = Utils.GetRequiredComponentInChildren <BreakableObject>(vaseObject); }
void Start() { loudObject = Utils.GetRequiredComponent <LoudObject>(this); loudObject.OnHit += BreakOnHit; }