public SpawnedVase(GameObject o, GameObject s)
        {
            vaseObject = o;
            vaseStand  = s;

            loudObject      = Utils.GetRequiredComponentInChildren <LoudObject>(vaseObject);
            breakableObject = Utils.GetRequiredComponentInChildren <BreakableObject>(vaseObject);
        }
 void Start()
 {
     loudObject        = Utils.GetRequiredComponent <LoudObject>(this);
     loudObject.OnHit += BreakOnHit;
 }