public void InitData(LotteryPop p, LotteryData d, int i) { pop = p; data = d; index = i; SetInfoAfter(); SetInfo(); isBuyLayer = false; time.text = Comm.DateDiff(data.refresh_time, DateTime.Now); timer = new PassiveTimer(1); }
public void LotteryPopClick() { if (isShow[(int)PopType.Lottery] != true) { GameObject obj = Instantiate(lotteryPop); obj.SetActive(true); LotteryPop pop = obj.GetComponent <LotteryPop>(); pop.InitData(); pop.transform.parent = this.transform; pop.transform.localScale = Vector3.one; isShow[(int)PopType.Lottery] = true; } }
//private LuaState l; public void OpenPop(LotteryPop p) { pop = p; NetworkManager.Instance.LotteryList(); }