Exemple #1
0
 void Start()
 {
     uc = FindObjectOfType <UIController>();
     ls = FindObjectOfType <LoseSystem>();
     pk = FindObjectOfType <PlayerCombat>();
     pc = FindObjectOfType <PlayerController>();
 }
Exemple #2
0
    void Start()
    {
        ss   = FindObjectOfType <ScoreSystem>();
        ls   = FindObjectOfType <LoseSystem>();
        rb   = GetComponent <Rigidbody2D>();
        ec   = FindObjectOfType <EnemyController>();
        sr   = GetComponent <SpriteRenderer>();
        anim = GetComponent <Animator>();

        if (!needsToFlip)
        {
            anim.SetBool("direita", ec.Right());
        }

        if (ec.Right())
        {
            rb.velocity = new Vector2(-speed, 0);
            if (needsToFlip)
            {
                sr.flipX = true;
            }
        }
        else
        {
            rb.velocity = new Vector2(speed, 0);
        }
    }
 void Start()
 {
     maxNPC = npc.Length - 1;
     sp     = FindObjectOfType <SegundosSpawn>();
     ss     = FindObjectOfType <ScoreSystem>();
     ls     = FindObjectOfType <LoseSystem>();
 }
Exemple #4
0
    void Start()
    {
        p = FindObjectOfType <PlayerController>();
        // PlayerPrefs.SetInt("skinID", p.skin);
        ls   = FindObjectOfType <LoseSystem>();
        pc   = FindObjectOfType <PlayerCombat>();
        sprt = GetComponent <SpriteRenderer>();

        //Preparo de Animação
        sprites = Resources.LoadAll <Sprite>("skins/" + PlayerPrefs.GetInt("skinID"));
        c       = sprites[0];
        tl      = sprites[1];
        l       = sprites[2];
        tr      = sprites[4];
        r       = sprites[5];

        sprt.sprite = c;
    }