public void OpenLosePanel(bool isTutorial) { if (isTutorial) { loseTutorialPanel.gameObject.SetActive(true); playerLootManager.LoseLoot(); } else { losePanel.gameObject.SetActive(true); playerLootManager.LoseLoot(); loseGoldText.text = "All you could save was " + playerLootManager.GetAllLootedGold + " gold... Better than nothing, I guess"; } /*losePanel.gameObject.SetActive(true); * * playerLootManager.LoseLoot(); * * loseGoldText.text = "All you could save was " + playerLootManager.GetAllLootedGold + " gold... Better than nothing, I guess";*/ }