public int Shoot() { SyncCheck(); int fireCount; if (LootId.Contains("ammunition_laser")) { fireCount = Player.Equipment.LaserCount(); } else { fireCount = 1; } var newAmount = Amount - fireCount; if (newAmount < 0) { return(0); } Amount = newAmount; // Packet.Builder.AmmunitionCountUpdateCommand(World.StorageManager.GetGameSession(Player.Id), LootId, Amount); return(fireCount); }
public int Shoot(string shooter = "ship") { int fireCount; switch (shooter) { case "ship": if (LootId.Contains("ammunition_laser")) { fireCount = Player.Equipment.LaserCount(); if (fireCount > Amount) { return(0); } } else if (LootId.Contains("ammunition_rocket")) { fireCount = 1; if (fireCount > Amount) { return(0); } } else { fireCount = 1; } if (fireCount > Amount) { return(0); } Add(-fireCount); break; case "pet": if (LootId.Contains("ammunition_laser")) { fireCount = Player.Equipment.LaserCount(true); if (fireCount > Amount) { return(0); } Player.Skylab.ReduceLaserOre(fireCount); } else { fireCount = 1; } if (fireCount > Amount) { return(0); } Add(-fireCount); break; default: fireCount = 0; break; } return(fireCount); }