// Start is called before the first frame update void Start() { myData = new MetaJson(); myLoreHandler.myData = myData; myLoreHandler.InitializeLore(); myCombatHandler.allMobs = myData.allMobs; myLootHandler.allItems = myData.allItems; myLootHandler.GeneratePoolItems(); myLootHandler.GeneratePoolItemsShop(); SetFollower(); NewGame(); }