// Use this for initialization
 void Start()
 {
     mLoopGridView.InitGridView(DataSourceMgr.Get.TotalItemCount, OnGetItemByRowColumn);
     mBackButton.onClick.AddListener(OnBackBtnClicked);
     mSelectAllButton.onClick.AddListener(OnSelectAllBtnClicked);
     mCancelAllButton.onClick.AddListener(OnCancelAllBtnClicked);
     mDeleteButton.onClick.AddListener(OnDeleteBtnClicked);
 }
Exemple #2
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 // Use this for initialization
 void Start()
 {
     /*LoopGridViewSettingParam settingParam = new LoopGridViewSettingParam();
      * settingParam.mItemSize = new Vector2(500, 500);
      * settingParam.mItemPadding = new Vector2(40, 40);
      * settingParam.mPadding = new RectOffset(10, 20, 30, 40);
      * settingParam.mGridFixedType = GridFixedType.RowCountFixed;
      * settingParam.mFixedRowOrColumnCount = 6;
      * mLoopGridView.InitGridView(DataSourceMgr.Get.TotalItemCount, OnGetItemByIndex, settingParam);
      */
     mLoopGridView.InitGridView(DataSourceMgr.Get.TotalItemCount, OnGetItemByRowColumn);
     mSetCountButton = GameObject.Find("ButtonPanel/buttonGroup1/SetCountButton").GetComponent <Button>();
     mScrollToButton = GameObject.Find("ButtonPanel/buttonGroup2/ScrollToButton").GetComponent <Button>();
     mAddItemButton  = GameObject.Find("ButtonPanel/buttonGroup3/AddItemButton").GetComponent <Button>();
     mSetCountInput  = GameObject.Find("ButtonPanel/buttonGroup1/SetCountInputField").GetComponent <InputField>();
     mScrollToInput  = GameObject.Find("ButtonPanel/buttonGroup2/ScrollToInputField").GetComponent <InputField>();
     mAddItemInput   = GameObject.Find("ButtonPanel/buttonGroup3/AddItemInputField").GetComponent <InputField>();
     mScrollToButton.onClick.AddListener(OnJumpBtnClicked);
     mAddItemButton.onClick.AddListener(OnAddItemBtnClicked);
     mSetCountButton.onClick.AddListener(OnSetItemCountBtnClicked);
     mBackButton = GameObject.Find("ButtonPanel/BackButton").GetComponent <Button>();
     mBackButton.onClick.AddListener(OnBackBtnClicked);
 }