public override void RequestSwitchLoopFlow(LoopFlow newLoopFlow, float fadeOutSeconds = 0.5f) { base.RequestSwitchLoopFlow(newLoopFlow, fadeOutSeconds); Futile.stage.AddChild(_fadeSprite); Futile.stage.AddChild(_fadeLabel); }
public override void SwitchLoopFlow(LoopFlow newLoopFlow) { base.SwitchLoopFlow(newLoopFlow); Futile.stage.AddChild(_fadeSprite); Futile.stage.RemoveChild(_fadeLabel); }
public PopupMenuFlow(LoopFlow pausingTarget, bool escToExit, float appearingTime = 0f, float disappearingTime = 0f) : base() { _pausingTarget = pausingTarget; _escToExit = escToExit; _appearingTime = appearingTime; _disappearingTime = disappearingTime; }
public OptionsMenu(LoopFlow pausingTarget) : base(pausingTarget, true, 0.5f, 0.5f) { AddElement(new FadePanel(this)); _panel = new RoundedRect(this); AddElement(_panel); _label = new FLabel("font", "Not yet."); container.AddChild(_label); }
public void RemoveSubLoopFlow(LoopFlow loopFlow) { if (_subLoopFlows.Remove(loopFlow)) { loopFlow.OnTerminate(); loopFlow._owner = null; Debug.Log(string.Concat(this, "\nX ", loopFlow)); } }
public virtual void RequestSwitchLoopFlow(LoopFlow newLoopFlow, float fadeOutSeconds = 0.5f) { if (_transiting) { return; } _requestedLoopFlow = newLoopFlow; _transiting = true; _transitTime = fadeOutSeconds; }
public void AddSubLoopFlow(LoopFlow loopFlow) { if (loopFlow.activated) { loopFlow.Terminate(); } _subLoopFlows.Add(loopFlow); loopFlow._owner = this; loopFlow.OnActivate(); Debug.Log(string.Concat(this, "\n> ", loopFlow)); }
public virtual void SwitchLoopFlow(LoopFlow newLoopFlow) { if (newLoopFlow == null || _currentLoopFlow == newLoopFlow) { return; } if (_currentLoopFlow != null) { _currentLoopFlow.Terminate(); } _currentLoopFlow = newLoopFlow; AddSubLoopFlow(_currentLoopFlow); _transiting = false; }
public PauseMenu(LoopFlow pauseTarget) : base(null, true, 0.5f, 0.5f) { _pauseTarget = pauseTarget; _optionsMenu = new OptionsMenu(this); AddElement(new FadePanel(this)); _cinematicEdge = new FSprite[2]; for (int index = 0; index < _cinematicEdge.Length; index++) { _cinematicEdge[index] = new FSprite("pixel"); _cinematicEdge[index].width = Futile.screen.width; _cinematicEdge[index].color = Color.black; _cinematicEdge[index].y = Futile.screen.halfHeight * (index > 0 ? 1f : -1f); } container.AddChild(_cinematicEdge[0]); container.AddChild(_cinematicEdge[1]); _buttons = new GeneralButton[3]; _buttons[0] = new GeneralButton(this, "Resume", RequestTerminate); _buttons[1] = new GeneralButton(this, "To Menu", BackToMenu); _buttons[2] = new GeneralButton(this, "Options", OpenOptions); for (int index = 0; index < _buttons.Length; index++) { _buttons[index].size = new Vector2(48f, 16f); AddElement(_buttons[index]); } _buttons[0].position = MenuFlow.rightDown + Vector2.right * -30f; _buttons[1].position = MenuFlow.leftDown + Vector2.right * 30f; _buttons[2].position = MenuFlow.leftDown + Vector2.right * 90f; if (_onPauseAudio == null) { _onPauseAudio = Resources.Load <AudioClip>("SoundEffects/UIMetalHit"); } }
public LoopFlowManager() : base() { _currentLoopFlow = null; }