new private void Start() { repeller = new Repeller(repellerAnim, 30f); AudioManager.AM.Play(bossThemeName); SetGravityVariable(3); // Movement Setup loopAround = new LoopAround(75f); transform.position = new Vector2(70, 1); CutterEnemy.boss = true; base.Start(); }
new protected void Start() { // Movement Setup loopAround = new LoopAround(75f); SetBodyVelocity(new Vector2(0f, -1f) * speed); rotation = 270f; transform.position = new Vector2(-1, 70); // Start tail if (!tail) { SpawnTail(tailSize); AudioManager.AM.Play(bossThemeName); } knockbackImmune = true; base.Start(); }