public override void TouchDown(Loon.Core.Input.LTouch e) { if (IsPhysics()) { SpriteBatchObject o = FindObject(e.GetX(), e.GetY()); if (o == null) { AddCirclePhysics(false, new TextureObject(e.X(), e.Y(), "ball")); } else { Remove(o); } } }
public override void TouchDrag(Loon.Core.Input.LTouch e) { }
public override void TouchMove(Loon.Core.Input.LTouch e) { }