public void Read(AssetReader reader) { RootX.Read(reader); if (IsVector3(reader.Version)) { LookAtPosition.Read3(reader); } else { LookAtPosition.Read(reader); } LookAtWeight.Read(reader); m_goalArray = reader.ReadAssetArray <HumanGoal>(); LeftHandPose.Read(reader); RightHandPose.Read(reader); m_doFArray = reader.ReadSingleArray(); if (IsReadTArray(reader.Version)) { if (IsVector3(reader.Version)) { m_TDoFArray = reader.ReadVector3Array(); } else { m_TDoFArray = reader.ReadAssetArray <Vector4f>(); } } }
public Node <INode> GetNode(string nodeName) { switch (nodeName) { case Forward.NAME: var nodeForward = new Forward() as INode; return(new Node <INode> (nodeForward)); case Vec3.NAME: INode nodeVec3 = new Vec3() as INode; return(new Node <INode>(nodeVec3)); case SplitVec3.NAME: INode nodeSplitVec3 = new SplitVec3() as INode; return(new Node <INode>(nodeSplitVec3)); case LookAtPosition.NAME: INode nodeLookAt = new LookAtPosition() as INode; return(new Node <INode>(nodeLookAt)); case ScreenToWorld.NAME: INode nodeScreenToWorld = new ScreenToWorld() as INode; return(new Node <INode>(nodeScreenToWorld)); default: return(null); } }
public void Read(AssetStream stream) { RootX.Read(stream); if (IsVector3(stream.Version)) { LookAtPosition.Read3(stream); } else { LookAtPosition.Read(stream); } LookAtWeight.Read(stream); m_goalArray = stream.ReadArray <HumanGoal>(); LeftHandPose.Read(stream); RightHandPose.Read(stream); m_doFArray = stream.ReadSingleArray(); if (IsReadTArray(stream.Version)) { if (IsVector3(stream.Version)) { m_TDoFArray = stream.ReadVector3Array(); } else { m_TDoFArray = stream.ReadArray <Vector4f>(); } } }
private void OnEnable() { _stats = GetComponent <EnemyStats>(); _body = GetComponent <Rigidbody2D>(); _lookAt = GetComponent <LookAtPosition>(); _player = GameObject.FindWithTag("Player").transform; OnRest.Invoke(); }
public void Rotate(Line3 pLine, float radians) { var vector = (pLine.Point2 - pLine.Point1).NormalizeSafe(); Position -= pLine.Point1; LookAtPosition -= pLine.Point1; UpPosition -= pLine.Point1; Position = Position.RotateAround(vector, radians); LookAtPosition = LookAtPosition.RotateAround(vector, radians); UpPosition = UpPosition.RotateAround(vector, radians); Position += pLine.Point1; LookAtPosition += pLine.Point1; UpPosition += pLine.Point1; }
public void RotateAroundUpPositionWorld(Vector3 radians) { var matrix = Matrix3.Identity; matrix = matrix.RotateAroundWorldAxisX(radians.X); matrix = matrix.RotateAroundWorldAxisY(radians.Y); matrix = matrix.RotateAroundWorldAxisZ(radians.Z); LookAtPosition -= UpPosition; LookAtPosition = LookAtPosition.Transform(matrix); LookAtPosition += UpPosition; Position -= UpPosition; Position = Position.Transform(matrix); Position += UpPosition; }
public override void Serialize(LittleEndianWriter writer) { int itemCount = Items.Length; if (itemCount > 0xFF) { throw new IOException("More than 255 items!"); } writer.WriteByte((byte)itemCount); foreach (var item in Items) { item.Serialize(writer); } if (ShieldValues != null) { writer.WriteBool(true); ShieldValues.Serialize(writer); } else { writer.WriteBool(false); } writer.WriteInt(CharacterDataStack.Length); foreach (var data in CharacterDataStack) { data.Serialize(writer); } writer.WriteUInt(LookAtNetId); writer.WriteByte((byte)LookAtType); LookAtPosition.Serialize(writer); writer.WriteInt(BuffCount.Count); foreach (var kvp in BuffCount) { writer.WriteByte(kvp.Key); writer.WriteInt(kvp.Value); } writer.WriteBool(UnknownIsHero); }
public void RotateAroundPosition(Vector3 radians) { var matrix = Matrix3.LookAt((LookAtPosition - Position), (UpPosition - Position)); var matrixTranspose = matrix.Transpose(); matrix = matrix.RotateAroundAxisX(radians.X); matrix = matrix.RotateAroundAxisY(radians.Y); matrix = matrix.RotateAroundAxisZ(radians.Z); LookAtPosition -= Position; LookAtPosition = LookAtPosition.Transform(matrixTranspose); LookAtPosition = LookAtPosition.Transform(matrix); LookAtPosition += Position; UpPosition -= Position; UpPosition = UpPosition.Transform(matrixTranspose); UpPosition = UpPosition.Transform(matrix); UpPosition += Position; }
public Node <INode> GetNode(string nodeName) { switch (nodeName) { case DeltaTime.NAME: INode nodeDeltaTime = new DeltaTime() as INode; return(new Node <INode> (nodeDeltaTime)); case KeyDown.NAME: INode nodeKeyDown = new KeyDown() as INode; return(new Node <INode> (nodeKeyDown)); case Transform.NAME: INode nodeTransform = new Transform() as INode; return(new Node <INode> (nodeTransform)); case Vec3.NAME: INode nodeVec3 = new Vec3() as INode; return(new Node <INode> (nodeVec3)); case Key.NAME: INode nodeKey = new Key() as INode; return(new Node <INode> (nodeKey)); case FindByName.NAME: INode nodeFindByName = new FindByName() as INode; return(new Node <INode> (nodeFindByName)); case ObjectAttribute.NAME: INode nodeObjectAttribute = new ObjectAttribute() as INode; return(new Node <INode> (nodeObjectAttribute)); case SplitVec3.NAME: INode nodeSplitVec3 = new SplitVec3() as INode; return(new Node <INode> (nodeSplitVec3)); case Update.NAME: INode nodeUpdate = new Update() as INode; return(new Node <INode> (nodeUpdate)); case LateUpdate.NAME: INode nodeLateUpdate = new LateUpdate() as INode; return(new Node <INode> (nodeLateUpdate)); case MouseButtonDown.NAME: INode nodeMouseButtonDown = new MouseButtonDown() as INode; return(new Node <INode> (nodeMouseButtonDown)); case PlayerPreferences.NAME: INode nodePlayerPref = new PlayerPreferences() as INode; return(new Node <INode> (nodePlayerPref)); case SetActive.NAME: INode nodeSetActive = new SetActive() as INode; return(new Node <INode> (nodeSetActive)); case LoadScene.NAME: INode nodeLoadScene = new LoadScene() as INode; return(new Node <INode> (nodeLoadScene)); case MousePosition.NAME: INode nodeMousePosition = new MousePosition() as INode; return(new Node <INode> (nodeMousePosition)); case ScreenToWorld.NAME: INode nodeScreenToWorld = new ScreenToWorld() as INode; return(new Node <INode> (nodeScreenToWorld)); case LookAtPosition.NAME: INode nodeLookAt = new LookAtPosition() as INode; return(new Node <INode> (nodeLookAt)); case GetComponent.NAME: INode nodeGetComponent = new GetComponent() as INode; return(new Node <INode> (nodeGetComponent)); case Color.NAME: INode nodeColor = new Color() as INode; return(new Node <INode> (nodeColor)); case Instantiate.NAME: INode instantiate = new Instantiate() as INode; return(new Node <INode> (instantiate)); case MaterialColor.NAME: INode materialColor = new MaterialColor() as INode; return(new Node <INode> (materialColor)); case Quit.NAME: INode quit = new Quit() as INode; return(new Node <INode> (quit)); case LoadTextFileAtPath.NAME: INode loadTextFileAtPath = new LoadTextFileAtPath() as INode; return(new Node <INode>(loadTextFileAtPath)); case StreamingAssetsPath.NAME: INode streamingAssetsPath = new StreamingAssetsPath() as INode; return(new Node <INode>(streamingAssetsPath)); case AddConstellationBehaviourFromJSON.NAME: INode addConstellationBehaviourFromJSON = new AddConstellationBehaviourFromJSON() as INode; return(new Node <INode>(addConstellationBehaviourFromJSON)); default: return(null); } }
public Node <INode> GetNode(string nodeName) { switch (nodeName) { case DeltaTime.NAME: INode nodeDeltaTime = new DeltaTime() as INode; return(new Node <INode> (nodeDeltaTime)); case KeyDown.NAME: INode nodeKeyDown = new KeyDown() as INode; return(new Node <INode> (nodeKeyDown)); case Transform.NAME: INode nodeTransform = new Transform() as INode; return(new Node <INode> (nodeTransform)); case Vec3.NAME: INode nodeVec3 = new Vec3() as INode; return(new Node <INode> (nodeVec3)); case Key.NAME: INode nodeKey = new Key() as INode; return(new Node <INode> (nodeKey)); case FindByName.NAME: INode nodeFindByName = new FindByName() as INode; return(new Node <INode> (nodeFindByName)); case ObjectAttribute.NAME: INode nodeObjectAttribute = new ObjectAttribute() as INode; return(new Node <INode> (nodeObjectAttribute)); case SplitVec3.NAME: INode nodeSplitVec3 = new SplitVec3() as INode; return(new Node <INode> (nodeSplitVec3)); case Update.NAME: INode nodeUpdate = new Update() as INode; return(new Node <INode> (nodeUpdate)); case LateUpdate.NAME: INode nodeLateUpdate = new LateUpdate() as INode; return(new Node <INode> (nodeLateUpdate)); case MouseButtonDown.NAME: INode nodeMouseButtonDown = new MouseButtonDown() as INode; return(new Node <INode> (nodeMouseButtonDown)); case PlayerPreferences.NAME: INode nodePlayerPref = new PlayerPreferences() as INode; return(new Node <INode> (nodePlayerPref)); case SetActive.NAME: INode nodeSetActive = new SetActive() as INode; return(new Node <INode> (nodeSetActive)); case LoadScene.NAME: INode nodeLoadScene = new LoadScene() as INode; return(new Node <INode> (nodeLoadScene)); case MousePosition.NAME: INode nodeMousePosition = new MousePosition() as INode; return(new Node <INode> (nodeMousePosition)); case ScreenToWorld.NAME: INode nodeScreenToWorld = new ScreenToWorld() as INode; return(new Node <INode> (nodeScreenToWorld)); case LookAtPosition.NAME: INode nodeLookAt = new LookAtPosition() as INode; return(new Node <INode> (nodeLookAt)); case GetComponent.NAME: INode nodeGetComponent = new GetComponent() as INode; return(new Node <INode> (nodeGetComponent)); case Color.NAME: INode nodeColor = new Color() as INode; return(new Node <INode> (nodeColor)); default: return(null); } }
private void Awake() { lp = GetComponent <LookAtPosition>(); }