public override void FixTransforms() { if (!initiated) { return; } if (IKPositionWeight <= 0f && !isDirty) { return; } for (int i = 0; i < spine.Length; i++) { spine[i].FixTransform(); } for (int i = 0; i < eyes.Length; i++) { eyes[i].FixTransform(); } if (head != null && head.transform != null) { head.FixTransform(); } isDirty = false; }
public override void FixTransforms() { for (int i = 0; i < spine.Length; i++) { spine[i].FixTransform(); } for (int i = 0; i < eyes.Length; i++) { eyes[i].FixTransform(); } if (head != null && head.transform != null) { head.FixTransform(); } }