private void updateSampling(float delta)
    {
        timeCounter += delta;
        float interval = 1.0f / SampleRate;
        if(timeCounter > interval)
        {
            timeCounter -= interval;

            //tracks movement and direction

            if(firstTimeSample || Vector3.Distance(lastSamplePos,PlayerObject.Position) >= SampleDiff)
            {
                MovementAction mAction = new MovementAction();
                mAction.Record(PlayerObject.Position);
                ActionTracker.TrackAction(mAction);
                lastSamplePos = PlayerObject.Position;
            }

            if(firstTimeSample || Vector3.Distance(lastSampleDir,PlayerObject.DirectionAngle) >= SampleDiff)
            {
                LookAction lAction = new LookAction();
                lAction.Record(PlayerObject.DirectionAngle);
                ActionTracker.TrackAction(lAction);
                lastSampleDir = PlayerObject.DirectionAngle;
            }

            if(firstTimeSample)
                firstTimeSample = false;

        }
    }