/// <summary>
 ///     Starts looping the long note sprite.
 ///     It will only be initiated when the player presses the note.
 /// </summary>
 public void StartLongNoteAnimation() => LongNoteBodySprite.StartLoop(Direction.Forward, 30);
 /// <summary>
 ///     Stops looping the long note sprite.
 ///     It will only be initiated when the player releases the note.
 /// </summary>
 public void StopLongNoteAnimation() => LongNoteBodySprite.StopLoop();
 /// <inheritdoc />
 /// <summary>
 /// </summary>
 public override void Destroy()
 {
     HitObjectSprite.Destroy();
     LongNoteBodySprite.Destroy();
     LongNoteEndSprite.Destroy();
 }