/// <summary> /// Starts looping the long note sprite. /// It will only be initiated when the player presses the note. /// </summary> public void StartLongNoteAnimation() => LongNoteBodySprite.StartLoop(Direction.Forward, 30);
/// <summary> /// Stops looping the long note sprite. /// It will only be initiated when the player releases the note. /// </summary> public void StopLongNoteAnimation() => LongNoteBodySprite.StopLoop();
/// <inheritdoc /> /// <summary> /// </summary> public override void Destroy() { HitObjectSprite.Destroy(); LongNoteBodySprite.Destroy(); LongNoteEndSprite.Destroy(); }