Exemple #1
0
    void PurchaseShearikenAccuracy()
    {
        if ((currentWoolCost <= GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().woolTotal) && (currentWoolCost != -1))
        {
            LongController sheariken = GameObject.FindGameObjectWithTag("LongGun").GetComponent <LongController>();

            switch (sheariken.PassEnemies)
            {
            case 0:
                sheariken.PassEnemies = 1;
                break;

            case 1:
                sheariken.PassEnemies = 2;
                break;

            case 2:
                break;
            }

            GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().woolTotal -= currentWoolCost;
        }
    }
Exemple #2
0
    void PurchaseShearikenDamage()
    {
        if ((currentWoolCost <= GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().woolTotal) && (currentWoolCost != -1))
        {
            LongController sheariken = GameObject.FindGameObjectWithTag("LongGun").GetComponent <LongController>();

            switch (sheariken.Damage)
            {
            case 1.0f:
                sheariken.Damage = 1.5f;
                break;

            case 1.5f:
                sheariken.Damage = 2.0f;
                break;

            case 2.0f:
                break;
            }

            GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>().woolTotal -= currentWoolCost;
        }
    }