void LogoutRequestHandler(Packet packet, Agent agent)
        {
            LogoutRequestPacket request = (LogoutRequestPacket)packet;

            LogoutReplyPacket reply = new LogoutReplyPacket();

            reply.AgentData.AgentID       = agent.AgentID;
            reply.AgentData.SessionID     = agent.SessionID;
            reply.InventoryData           = new LogoutReplyPacket.InventoryDataBlock[1];
            reply.InventoryData[0]        = new LogoutReplyPacket.InventoryDataBlock();
            reply.InventoryData[0].ItemID = UUID.Zero;

            server.UDP.SendPacket(agent.AgentID, reply, PacketCategory.Transaction);

            server.DisconnectClient(agent);
        }
Exemple #2
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        /// <summary>
        /// Initiate the logout process. Check if logout succeeded with the
        /// <code>OnLogoutReply</code> event, and if this does not fire the
        /// <code>Shutdown()</code> function needs to be manually called
        /// </summary>
        public void RequestLogout()
        {
            // No need to run the disconnect timer any more
            if (DisconnectTimer != null)
            {
                DisconnectTimer.Dispose();
            }

            // This will catch a Logout when the client is not logged in
            if (CurrentSim == null || !connected)
            {
                Client.Log("Ignoring RequestLogout(), client is already logged out", Helpers.LogLevel.Warning);
                return;
            }

            Client.Log("Logging out", Helpers.LogLevel.Info);

            // Send a logout request to the current sim
            LogoutRequestPacket logout = new LogoutRequestPacket();

            logout.AgentData.AgentID   = Client.Self.AgentID;
            logout.AgentData.SessionID = Client.Self.SessionID;
            CurrentSim.SendPacket(logout, true);
        }
Exemple #3
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        /// <summary>
        /// Initiate the logout process. Check if logout succeeded with the
        /// <code>OnLogoutReply</code> event, and if this does not fire the
        /// <code>Shutdown()</code> function needs to be manually called
        /// </summary>
        public void RequestLogout()
        {
            // No need to run the disconnect timer any more
            DisconnectTimer.Stop();

            // This will catch a Logout when the client is not logged in
            if (CurrentSim == null || !connected)
            {
                Client.Log("Ignoring RequestLogout(), client is already logged out", Helpers.LogLevel.Warning);
                return;
            }

            Client.Log("Logging out", Helpers.LogLevel.Info);

            // Send a logout request to the current sim
            LogoutRequestPacket logout = new LogoutRequestPacket();
            logout.AgentData.AgentID = Client.Self.AgentID;
            logout.AgentData.SessionID = Client.Self.SessionID;
            CurrentSim.SendPacket(logout, true);
        }
        /// <summary>
        /// Initiate the logout process. Check if logout succeeded with the
        /// <code>OnLogoutReply</code> event, and if this does not fire the
        /// <code>Shutdown()</code> function needs to be manually called
        /// </summary>
        public void RequestLogout()
        {
            // No need to run the disconnect timer any more
            if (DisconnectTimer != null)
            {
                DisconnectTimer.Dispose();
                DisconnectTimer = null;
            }

            // This will catch a Logout when the client is not logged in
            if (CurrentSim == null || !connected)
            {
                Logger.Log("Ignoring RequestLogout(), client is already logged out", Helpers.LogLevel.Warning, Client);
                return;
            }

            Logger.Log("Logging out", Helpers.LogLevel.Info, Client);

            // Send a logout request to the current sim
            LogoutRequestPacket logout = new LogoutRequestPacket();
            logout.AgentData.AgentID = Client.Self.AgentID;
            logout.AgentData.SessionID = Client.Self.SessionID;
            SendPacket(logout);
        }
        /// <summary>
        /// 
        /// </summary>
        public void Logout()
        {
            // This will catch a Logout when the client is not logged in
            if (CurrentSim == null || !connected)
            {
                return;
            }

            Client.Log("Logging out", Helpers.LogLevel.Info);

            DisconnectTimer.Stop();
            connected = false;

            // Send a logout request to the current sim
            LogoutRequestPacket logout = new LogoutRequestPacket();
            logout.AgentData.AgentID = AgentID;
            logout.AgentData.SessionID = SessionID;

            CurrentSim.SendPacket(logout, true);

            // TODO: We should probably check if the server actually received the logout request

            // Shutdown the network layer
            Shutdown();

            if (OnDisconnected != null)
            {
                OnDisconnected(DisconnectType.ClientInitiated, "");
            }
        }
Exemple #6
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        /// <summary>
        /// Initiate the logout process (three step process!)
        /// </summary>
        public void RequestLogout()
        {
            // This will catch a Logout when the client is not logged in
            if (CurrentSim == null || !connected)
            {
                LogoutReplyEvent.Set();
                return;
            }

            Client.Log("Logging out", Helpers.LogLevel.Info);

            DisconnectTimer.Stop();

            // Send a logout request to the current sim
            LogoutRequestPacket logout = new LogoutRequestPacket();
            logout.AgentData.AgentID = AgentID;
            logout.AgentData.SessionID = SessionID;
            CurrentSim.SendPacket(logout, true);

            LogoutTimer = new System.Timers.Timer(Client.Settings.LOGOUT_TIMEOUT);
            LogoutTimer.AutoReset = false;
            LogoutTimer.Elapsed += new ElapsedEventHandler(LogoutTimer_Elapsed);
            LogoutTimer.Start();
        }