private void Start() { if (GlobalControls.crate) { Logo.GetComponent <Image>().enabled = false; LogoCrate.GetComponent <Image>().enabled = true; Desc1.GetComponent <Text>().text = "GO TO /R/UNITLAE. FOR UPDTAES!!!!!"; Desc2.GetComponent <Text>().text = "NO RELESLING HERE!!! IT'S RFEE!!! OR TUBY FEX WILL BE ANGER!!! U'LL HVAE A BED TMIE!!!"; Desc3.GetComponent <Text>().text = "SPACE OR KLIK TO\n<color='#ff0000'>PALY MODS!!!!!</color>"; Desc4.GetComponent <Text>().text = "PRSES O TO\n<color='#ffff00'>OOVERWURL!!!!!</color>"; Desc5.GetComponent <Text>().text = "<b><color='red'>KNOW YUOR CODE</color> R U'LL HVAE A BED TMIE!!!</b>"; Version.GetComponent <Text>().text = "v" + Random.Range(0, 9) + "." + Random.Range(0, 9) + "." + Random.Range(0, 9); } else if (Random.Range(0, 1000) == 021) { Logo.GetComponent <Image>().enabled = false; Version.GetComponent <Transform>().localPosition = new Vector3(0f, 160f, 0f); Version.GetComponent <Text>().color = new Color(1f, 1f, 1f, 1f); Version.GetComponent <Text>().text = "Not Unitale v0.2.1a"; } else { Version.GetComponent <Text>().text = "v" + GlobalControls.CYFversion; } }
// Use this for initialization private void Start() { if (!SaveLoad.started) { StaticInits.Start(); SaveLoad.Start(); new ControlPanel(); new PlayerCharacter(); #if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN Misc.WindowName = GlobalControls.crate ? ControlPanel.instance.WinodwBsaisNmae : ControlPanel.instance.WindowBasisName; #endif SaveLoad.LoadAlMighty(); LuaScriptBinder.Set(null, "ModFolder", MoonSharp.Interpreter.DynValue.NewString("@Title")); UnitaleUtil.AddKeysToMapCorrespondanceList(); } GameObject firstCamera = GameObject.Find("Main Camera"); firstCamera.SetActive(false); if (GameObject.Find("Main Camera")) { Destroy(firstCamera); } else { firstCamera.SetActive(true); } tmName.SetHorizontalSpacing(2); tmName.SetFont(SpriteFontRegistry.Get(SpriteFontRegistry.UI_DEFAULT_NAME)); diff = calcTotalLength(tmName); actualX = tmName.transform.localPosition.x; actualY = tmName.transform.localPosition.y; if (GlobalControls.crate) { Logo.GetComponent <SpriteRenderer>().enabled = false; LogoCrate.GetComponent <SpriteRenderer>().enabled = true; } DontDestroyOnLoad(Camera.main.gameObject); StartCoroutine(TitlePhase1()); }