private void UpdateProduction() { if (cycleIndex >= productionCount) { cycleIndex = 0; job = LogisticsJob.containers; } if (containerCount > 0) { if (productionUnits[cycleIndex].Update()) { cycleIndex++; } } }
private void UpdateContainers() { if (cycleIndex >= containerCount) { cycleIndex = 0; job = LogisticsJob.production; } if (containerCount > 0) { if (containers[cycleIndex].Update()) { cycleIndex++; } } }