Exemple #1
0
 private void OnLoginServerMessage(LoginToClient message)
 {
     if (message.Success)
     {
         if (message.Player != null)
         {
             Enter.player = message.Player;
             SceneManager.LoadScene("Enter", LoadSceneMode.Single);
         }
         else
         {
             Debug.Log("成功");
         }
     }
     else
     {
         Debug.Log("失败");
     }
 }
Exemple #2
0
 private void OnLoginServerMessage(LoginToClient message)
 {
     if (message.Success)
     {
         if (message.Player != null)
         {
             player = message.Player;
             RefreshRolesShow();
         }
         if (message.SessionCert != null)
         {
             NetworkMgr.Instance.Cert = message.SessionCert;
             Debug.Log("成功:" + NetworkMgr.Instance.Cert.UUID + " Address:" + message.GateIP + " Port:" + message.GatePort);
             NetworkMgr.Instance.ConnectGame(message.GateIP, message.GatePort, message.GateWebPort);
             var req = new ConnectGateReq();
             req.SessionCert = message.SessionCert;
             NetworkMgr.Instance.Request(CMD.ConnectGateReq, req.ToByteString(), OnRoleEnterCallback);
         }
     }
     else
     {
         Debug.Log("失败");
     }
 }