public async void Login() { Busy = true; if (string.IsNullOrEmpty(Email) || string.IsNullOrEmpty(Password)) { LoginFailed?.Invoke(this, "Email and Password are required."); Busy = false; return; } var result = await Services.Host.AuthService.Authenticate(Email, Password); if (result.Success) { LoginSuccess?.Invoke(this, EventArgs.Empty); Busy = false; return; } LoginFailed?.Invoke(this, result.error_description); Busy = false; }
private void LoginButton_Click(object sender, EventArgs e) { if (string.IsNullOrWhiteSpace(IdText.Text) || string.IsNullOrWhiteSpace(PasswordText.Text)) { MessageBox.Show("누락된 항목이 있습니다.", "", MessageBoxButtons.OK, MessageBoxIcon.Error); } var userList = Globals.UserListSheet.GetUserList().ToList(); var id = IdText.Text; var pw = PasswordText.Text; var user = userList .Where(x => x.Id == id) .Where(x => x.Password == pw) .FirstOrDefault(); if (user != null) { LoginSuccess?.Invoke(this, user); } else { MessageBox.Show("아이디 혹은 비밀번호가 일치하지 않습니다.", "", MessageBoxButtons.OK, MessageBoxIcon.Error); } }
public void SetResult(int status) { Authenticated = status == 0; try { switch (status) { case LOGIN_SUCCESS: LoginSuccess?.Invoke(this, EventArgs.Empty); return; case LOGIN_INVALID: LoginFailed?.Invoke(this, new LoginFailedEventArgs(false)); return; case LOGIN_BANNED: LoginFailed?.Invoke(this, new LoginFailedEventArgs(true)); return; } } finally { Interlocked.CompareExchange(ref activeAuthRequest, 0, 1); } }
private void LoginBtn_Click(object sender, EventArgs e) { //UserAcount的登录方法 实现登陆 userAcount = UserAcount.LoginAcount(userTxt.Text.Trim(), pwdTxt.Text.Trim()); if (userAcount != null)//登录成功 { if (userAcount.accountState == 0) { MessageBox.Show("密码过期!"); return; } if (userAcount.accountState == 2) { MessageBox.Show("登录失败,用户名或密码错误!"); return; } if (userAcount.accountState == 1) { //登录成功后,用户控件的父级窗体要关闭,显示出主窗体 //使用事件实现,触发事件 LoginSuccess?.Invoke(this, null); } } else { MessageBox.Show("无法登陆,请重试!"); return; } }
public void OnLoginSuccess() { if (LoginSuccess != null) { LoginSuccess.Invoke(); UpdateDisplayName(); } }
private void LoginSuccessCommand(NetworkMessage message) { Console.WriteLine("Success!!!"); if (message.TryGetObject <LoginSuccess>(out LoginSuccess success)) { LoginSuccess?.Invoke(success.Users); } }
private void ButtonEnterRoom_OnClick(object sender, RoutedEventArgs e) { string roomKey = RoomKey.Text.Trim(); if (CheckRoomKey(roomKey)) { LoginSuccess?.Invoke(roomKey); } }
private Task LoggedIn(string message) { if (debug) { Console.WriteLine($"OBSERVER: NetworkManagerClient LoggedIn"); } MyData = JsonConvert.DeserializeObject <Player>(message); LoginSuccess?.Invoke(this, message); return(Task.CompletedTask); }
private async void LoginBtn_Click(object sender, EventArgs e) { var user = await GetUserAsync(nameBox.Text, passwordBox.Text); if (user != null) // User exists { LoginSuccess?.Invoke(sender, new UserEventArgs { User = user }); } }
public void SignIn() { authService.StartSignIn((authId) => { HuaweiId = authId; LoginSuccess?.Invoke(authId); }, (error) => { HuaweiId = null; LoginFailed?.Invoke(error); }); }
protected override void HandleAppPacket(AppPacket packet) { Hexdump(packet.Data); switch ((LoginOp)packet.Opcode) { case LoginOp.ChatMessage: Send(AppPacket.Create(LoginOp.Login, new Login(), cryptoBlob)); break; case LoginOp.LoginAccepted: if (packet.Data.Length < 80) { LoginSuccess?.Invoke(this, false); } else { var dec = Decrypt(packet.Data, 10); var rep = new LoginReply(dec); accountID = rep.AcctID; sessionKey = rep.Key; LoginSuccess?.Invoke(this, true); } break; case LoginOp.ServerListResponse: var header = packet.Get <ServerListHeader>(); ServerList?.Invoke(this, header.Servers); break; case LoginOp.PlayEverquestResponse: var resp = packet.Get <PlayResponse>(); if (!resp.Allowed) { UnityEngine.Debug.LogError("Response flagged Allowed false"); curPlay = null; } PlaySuccess?.Invoke(this, curPlay); break; default: UnityEngine.Debug.Log($"Unhandled packet in LoginStream: {(LoginOp) packet.Opcode} (0x{packet.Opcode:X04})"); Hexdump(packet.Data); break; } }
public void OnEvent(SdkEvent sdkEvent) { if (sdkEvent.Event.Equals("Connected")) { Connected?.Invoke(this); } else if (sdkEvent.Event.Equals("ConnectionFailed")) { ConnectionFailed?.Invoke(this, sdkEvent.GetEventArgs <ConnectionFailedEventArgs>()); } else if (sdkEvent.Event.Equals("Disconnected")) { Disconnected?.Invoke(this); } else if (sdkEvent.Event.Equals("LoginSuccess")) { LoginSuccess?.Invoke(this, sdkEvent.GetEventArgs <LoginSuccessEventArgs>()); } else if (sdkEvent.Event.Equals("LoginFailed")) { LoginFailed?.Invoke(this, sdkEvent.GetEventArgs <LoginFailedEventArgs>()); } else if (sdkEvent.Event.Equals("RefreshTokenSuccess")) { RefreshTokenSuccess?.Invoke(this, sdkEvent.GetEventArgs <RefreshTokenSuccessEventArgs>()); } else if (sdkEvent.Event.Equals("RefreshTokenFailed")) { RefreshTokenFailed?.Invoke(this, sdkEvent.GetEventArgs <RefreshTokenFailedEventArgs>()); } else if (sdkEvent.Event.Equals("OneTimeKeyGenerated")) { OneTimeKeyGenerated?.Invoke(this, sdkEvent.GetEventArgs <OneTimeKeyGeneratedEventArgs>()); } else if (sdkEvent.Event.Equals("IncomingCall")) { var eventArgs = sdkEvent.GetEventArgs <IncomingCallEventArgs>(); eventArgs.Call = GetIncomingCall(eventArgs.callId); IncomingCall?.Invoke(this, eventArgs); } else { Debug.LogError($"Unknown Event '{sdkEvent.Event}'"); } }
public void InitializeGPS() { PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder() .RequestEmail() .Build(); PlayGamesPlatform.DebugLogEnabled = true; PlayGamesPlatform.InitializeInstance(config); PlayGamesPlatform.Activate(); PlayGamesPlatform.Instance.Authenticate(SignInInteractivity.CanPromptAlways, (result) => { if (result.Equals(SignInStatus.Success)) { LoginSuccess?.Invoke(); } else { LoginFailure?.Invoke(); } }); }
private void OnLogin(StandardServerLogin packet) { if (!packet.Success) { switch (packet.Reason) { case LoginFailReason.Banned: logger.Error(string.Format("Vous êtes banni jusqu'au {0}. Raison : {1}.", packet.EndSanction, packet.SanctionReason)); break; case LoginFailReason.InvalidCombinaison: logger.Error("La combinaison utilisateur/mot de passe est invalide."); break; case LoginFailReason.UsernameDoesntExist: logger.Error("Le nom d'utilisateur n'existe pas."); break; case LoginFailReason.DisabledAccount: logger.Error(string.Format("Votre compte est désactivé. Raison : {0}", packet.SanctionReason)); break; case LoginFailReason.UserAlreadyConnected: logger.Error("Quelqu'un est déja connecté sur votre compte. Tentez de vous reconnecter maintenant."); break; case LoginFailReason.Maintenance: logger.Error("Une maintenance est en cours." + Environment.NewLine + "Raison: " + packet.MaintenanceReason + Environment.NewLine + "Temps estimé: " + packet.MaintenanceTimeEstimation.ToString() + "h."); break; } } else { LoginSuccess?.Invoke(); } logger.Info(_bot.BotConfig.Username + " connected to the server."); }
private void CustomLoginControl_LoginAttempt(object sender, LoginEventArgs e) { var user = Users.Where(x => x.CheckLogin(e.Login, e.Password)).SingleOrDefault(); if (user == null) { LoginFailed?.Invoke(this, new LoginFailureEventArgs() { Errors = new List <LoginFailureEventArgs.LoginError>() { new LoginFailureEventArgs.LoginError() { Field = LoginFields.All, ErrorMessage = "Wrong username or password" } } }); } else { LoginSuccess?.Invoke(this, EventArgs.Empty); } }
private void ThreadLogin() { // 连接的消息等待 AwaitToConnect( ); OperateResult <Socket> connectResult = ConnectServer( ); if (!connectResult.IsSuccess) { ConnectFailed( ); // 连接失败,重新连接服务器 ThreadPool.QueueUserWorkItem(new WaitCallback(ReconnectServer), null); return; } // 登录成功 LoginSuccessMethod(connectResult.Content); // 登录成功 LoginSuccess?.Invoke( ); Interlocked.Exchange(ref isConnecting, 0); Thread.Sleep(200); }
private void ThreadLogin() { lock (lock_connecting) { if (IsClientConnecting) { return; } IsClientConnecting = true; } if (ConnectFailedCount == 0) { // English Version : Connecting Server... MessageAlerts?.Invoke("正在连接服务器..."); } else { int count = 10; while (count > 0) { if (IsQuie) { return; } // English Version : Disconnected, wait [count--] second to restart MessageAlerts?.Invoke("连接断开,等待" + count-- + "秒后重新连接"); Thread.Sleep(1000); } MessageAlerts?.Invoke("正在尝试第" + ConnectFailedCount + "次连接服务器..."); } stateone.HeartTime = DateTime.Now; LogNet?.WriteDebug(ToString( ), "Begin Connect Server, Times: " + ConnectFailedCount); OperateResult <Socket> connectResult = CreateSocketAndConnect(EndPointServer, 10000); if (!connectResult.IsSuccess) { ConnectFailedCount++; IsClientConnecting = false; LoginFailed?.Invoke(ConnectFailedCount); LogNet?.WriteDebug(ToString( ), "Connected Failed, Times: " + ConnectFailedCount); // 连接失败,重新连接服务器 ReconnectServer( ); return; } // 连接成功,发送数据信息 OperateResult sendResult = SendStringAndCheckReceive(connectResult.Content, 1, ClientAlias); if (!sendResult.IsSuccess) { ConnectFailedCount++; IsClientConnecting = false; LogNet?.WriteDebug(ToString( ), "Login Server Failed, Times: " + ConnectFailedCount); LoginFailed?.Invoke(ConnectFailedCount); // 连接失败,重新连接服务器 ReconnectServer( ); return; } // 登录成功 ConnectFailedCount = 0; stateone.IpEndPoint = (IPEndPoint)connectResult.Content.RemoteEndPoint; stateone.LoginAlias = ClientAlias; stateone.WorkSocket = connectResult.Content; stateone.WorkSocket.BeginReceive(stateone.BytesHead, stateone.AlreadyReceivedHead, stateone.BytesHead.Length - stateone.AlreadyReceivedHead, SocketFlags.None, new AsyncCallback(HeadBytesReceiveCallback), stateone); byte[] bytesTemp = new byte[16]; BitConverter.GetBytes(DateTime.Now.Ticks).CopyTo(bytesTemp, 0); SendBytes(stateone, HslProtocol.CommandBytes(HslProtocol.ProtocolCheckSecends, 0, Token, bytesTemp)); stateone.HeartTime = DateTime.Now; IsClientStart = true; LoginSuccess?.Invoke( ); LogNet?.WriteDebug(ToString( ), "Login Server Success, Times: " + ConnectFailedCount); IsClientConnecting = false; Thread.Sleep(1000); }
private void OnLoginSuccess() { LoginSuccess?.Invoke(this, EventArgs.Empty); }
public void OnLoginSuccess() => LoginSuccess?.Invoke(this, EventArgs.Empty);
private void OnLoginSuccess(AuthorDTO author) { LoginSuccess?.Invoke(this, author); }
private void NotifyLoggedIn() => LoginSuccess?.Invoke();
protected virtual void OnLoginSuccess(EventArgs e) { LoginSuccess?.Invoke(this, e); }
private void OnLoginSuccess(PublisherDTO author) { LoginSuccess?.Invoke(this, author); }
private void ThreadLogin() { lock (lock_connecting) { if (Is_Client_Connecting) { return; } Is_Client_Connecting = true; } if (Connect_Failed_Count == 0) { MessageAlerts?.Invoke("正在连接服务器..."); } else { int count = 10; while (count > 0) { if (IsQuie) { return; } MessageAlerts?.Invoke("连接断开,等待" + count-- + "秒后重新连接"); Thread.Sleep(1000); } MessageAlerts?.Invoke("正在尝试第" + Connect_Failed_Count + "次连接服务器..."); } stateone.HeartTime = DateTime.Now; LogNet?.WriteDebug(LogHeaderText, "Begin Connect Server, Times: " + Connect_Failed_Count); OperateResult result = new OperateResult(); if (!CreateSocketAndConnect(out Socket socket, EndPointServer, result)) { Connect_Failed_Count++; Is_Client_Connecting = false; LoginFailed?.Invoke(Connect_Failed_Count); LogNet?.WriteDebug(LogHeaderText, "Connected Failed, Times: " + Connect_Failed_Count); // 连接失败,重新连接服务器 ReconnectServer(); return; } // 连接成功,发送数据信息 if (!SendStringAndCheckReceive( socket, 1, ClientAlias, result )) { Connect_Failed_Count++; Is_Client_Connecting = false; LogNet?.WriteDebug(LogHeaderText, "Login Server Failed, Times: " + Connect_Failed_Count); LoginFailed?.Invoke(Connect_Failed_Count); // 连接失败,重新连接服务器 ReconnectServer(); return; } // 登录成功 Connect_Failed_Count = 0; stateone.IpEndPoint = (IPEndPoint)socket.RemoteEndPoint; stateone.LoginAlias = ClientAlias; stateone.WorkSocket = socket; stateone.WorkSocket.BeginReceive(stateone.BytesHead, stateone.AlreadyReceivedHead, stateone.BytesHead.Length - stateone.AlreadyReceivedHead, SocketFlags.None, new AsyncCallback(HeadReceiveCallback), stateone); // 发送一条验证消息 // SendBytes(stateone, CommunicationCode.CommandBytes(CommunicationCode.Hsl_Protocol_Check_Secends)); byte[] bytesTemp = new byte[16]; BitConverter.GetBytes(DateTime.Now.Ticks).CopyTo(bytesTemp, 0); SendBytes(stateone, NetSupport.CommandBytes(HslProtocol.ProtocolCheckSecends, 0, KeyToken, bytesTemp)); stateone.HeartTime = DateTime.Now; Is_Client_Start = true; LoginSuccess?.Invoke(); LogNet?.WriteDebug(LogHeaderText, "Login Server Success, Times: " + Connect_Failed_Count); Is_Client_Connecting = false; Thread.Sleep(1000); }
private async void DoLogin(object passwordBox) { string password = ((PasswordBox)passwordBox).Password; SetDefaultColors(); if (IsUserDataCorrect(password)) { IsLoading = true; Notification = Properties.Resources.LoginNotification; // try login LoginRegisterResponse response; try { response = await client.Login(Login, password); } catch (ConnectionInterruptedException) { Notification = Properties.Resources.ConnectionErrorNotification; isColorsChanged = true; IsLoading = false; return; } catch (CertificateException) { Notification = Properties.Resources.CertificateErrorNotification; isColorsChanged = true; IsLoading = false; return; } if (LoginRegisterResponse.Success.Equals(response)) { IsClosing = true; // wait for animation await System.Threading.Tasks.Task.Run(() => System.Threading.Thread.Sleep(1700)); LoginSuccess?.Invoke(); Notification = Properties.Resources.WelcomeNotification; } else if (LoginRegisterResponse.Fail.Equals(response)) { Notification = Properties.Resources.LoginErrorNotification; isColorsChanged = true; IsLoginIncorrect = true; IsPasswordIncorrect = true; } else if (LoginRegisterResponse.Error.Equals(response)) { Notification = Properties.Resources.UnknownErrorNotification; isColorsChanged = true; } else if (LoginRegisterResponse.AlreadyLogin.Equals(response)) { Notification = Properties.Resources.AlreadyLoginNotification; isColorsChanged = true; } IsLoading = false; } }
private void ClientProc() { while (isRunning) { try { switch ((Requests)reader.ReadInt32()) { case Requests.Message: string fromWho = reader.ReadString(); string message = reader.ReadString(); MessageReceived?.Invoke(fromWho, message); break; case Requests.PrivateMessage: fromWho = reader.ReadString(); message = reader.ReadString(); PrivateMessageReceived?.Invoke(fromWho, message); break; case Requests.SystemMessage: message = reader.ReadString(); SystemMessageReceived?.Invoke(message); break; case Requests.LoginOK: LoginSuccess?.Invoke(); break; case Requests.NickAlreadyTaken: CurrentStatusReceived?.Invoke("This nick is taken"); break; case Requests.UserAlreadyOnServer: CurrentStatusReceived?.Invoke("It seems you are already on server"); break; case Requests.WrongCredentials: CurrentStatusReceived?.Invoke("Check you nick and password and try again"); break; case Requests.UsersListUpdateStart: ReceiveNewUsersList(); break; case Requests.StartPrivateChat: string interlocutor = reader.ReadString(); OpenPrivateChatForm(interlocutor); break; case Requests.EndPrivateChat: interlocutor = reader.ReadString(); ClosePrivateChatForm(interlocutor); break; } } catch (Exception e) { isRunning = false; SystemMessageReceived?.Invoke(e.Message); SystemMessageReceived?.Invoke("Please restart your client"); } } }