internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer)
 {
     if (LoginServerRet != null)
         LoginServerRet(this, new LoginServerResultEventArgs
         {
             Result = result,
             IsCreatePlayer = isCreatePlayer
         });
 }
 internal override void OnLoginServerResult(LoginServerResult result, bool isCraetePlayer)
 {
     if (LoginServerRet != null)
     {
         var arg = new LoginServerResultEventArgs()
         {
             Result           = result,
             IsCreatePlayered = isCraetePlayer
         };
         LoginServerRet(this, arg);
     }
 }
 internal override void OnLoginServerResult(LoginServerResult result, bool isCraetePlayer)
 {
     if (LoginServerRet != null)
     {
         var arg = new LoginServerResultEventArgs()
         {
             Result = result,
             IsCreatePlayered = isCraetePlayer
         };
         LoginServerRet(this, arg);
     }
 }
        internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer)
        {
            if (result == LoginServerResult.Success)
            {
                if (isCreatePlayer)
                    controller.Game.SyncTime();
            }

            if (LoginServerRet != null)
                LoginServerRet(this, new LoginServerResultEventArgs
                {
                    Result = result,
                    IsCreatePlayer = isCreatePlayer
                });
        }
        internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer)
        {
            if (result == LoginServerResult.Success)
            {
                if (isCreatePlayer)
                {
                    controller.Game.SyncTime();
                }
            }

            if (LoginServerRet != null)
            {
                LoginServerRet(this, new LoginServerResultEventArgs
                {
                    Result         = result,
                    IsCreatePlayer = isCreatePlayer
                });
            }
        }
 internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer)
 {
 }
 internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer)
 {
 }