internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer) { if (LoginServerRet != null) LoginServerRet(this, new LoginServerResultEventArgs { Result = result, IsCreatePlayer = isCreatePlayer }); }
internal override void OnLoginServerResult(LoginServerResult result, bool isCraetePlayer) { if (LoginServerRet != null) { var arg = new LoginServerResultEventArgs() { Result = result, IsCreatePlayered = isCraetePlayer }; LoginServerRet(this, arg); } }
internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer) { if (result == LoginServerResult.Success) { if (isCreatePlayer) controller.Game.SyncTime(); } if (LoginServerRet != null) LoginServerRet(this, new LoginServerResultEventArgs { Result = result, IsCreatePlayer = isCreatePlayer }); }
internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer) { if (result == LoginServerResult.Success) { if (isCreatePlayer) { controller.Game.SyncTime(); } } if (LoginServerRet != null) { LoginServerRet(this, new LoginServerResultEventArgs { Result = result, IsCreatePlayer = isCreatePlayer }); } }
internal override void OnLoginServerResult(LoginServerResult result, bool isCreatePlayer) { }