public ServerConnection(ServerConnectionStatus status, IDiagnosticPullStream diagnosticPullStream, IDiagnosticPushStream diagnosticPushStream, byte[] newGameKey, uint loginSeed, LoginEncryptionKey loginKey) : this(status, diagnosticPullStream, diagnosticPushStream, PacketDefinitionRegistryFactory.CreateClassicClient(), EncryptionSetup.Autodetect) { InitNewGameEncryption(newGameKey); this.loginStream = new LoginPushStream(loginSeed, loginKey); }
internal void InitLoginEncryption(uint seed, LoginEncryptionKey key) { if (encryptionSetup != EncryptionSetup.EncryptedClient) { loginStream = new LoginPushStream(seed, key); } }
public ServerConnection(ServerConnectionStatus status, IDiagnosticPullStream diagnosticPullStream, IDiagnosticPushStream diagnosticPushStream, PacketDefinitionRegistry packetRegistry, EncryptionSetup encryptionSetup) { this.Status = status; this.diagnosticPullStream = diagnosticPullStream; this.diagnosticPushStream = diagnosticPushStream; this.packetRegistry = packetRegistry; this.encryptionSetup = encryptionSetup; this.loginStream = new LoginPushStream(); this.receiveNewGameStream = new ServerNewGamePullStream(); this.sendNewGameStream = new ServerNewGamePushStream(); huffmanStream = new HuffmanStream(new PullStreamToStreamAdapter(receiveNewGameStream)); preLoginStream = new PullStreamToStreamAdapter(diagnosticPullStream); }