static int SetUserName(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); string arg0 = LuaScriptMgr.GetLuaString(L, 1); LoginIDManager.SetUserName(arg0); return(0); }
public void SetUserName(string userName) { _isInput = false; if (_ui != null) { // _ui.lblText.text = userName; SetAccountName(userName); #if ANDROID_SDK || IOS_SDK #else if (_ui.InputAccount != null) { _ui.InputAccount.value = userName; } #endif } LoginIDManager.SetUserName(userName); }
public void OnCancle(GameObject go) { _isInput = false; Debug.Log("1927 c# OnCancle is called"); #if ANDROID_SDK AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); AndroidJavaObject jo = jc.GetStatic <AndroidJavaObject>("currentActivity"); jo.Call("Logout"); Debug.Log("1927 c# called Logout"); #endif _ui.ButtonSwitch.gameObject.SetActive(false); _ui.ButtonCancle.gameObject.SetActive(false); LoginIDManager.SetUserName(""); LoginIDManager.SetAccount(""); // _ui.lblText.text = ""; SetAccountName(""); MainPlayer.Instance.SDKLogin = false; LoginNetwork.Instance.isVerifySDK = true; OnSwitch(go); }