/// <summary> /// Read login /// </summary> /// <param name="recvLogin"> /// Username sent by client /// </param> public void GetLoginFlags(string recvLogin) { DBLoginData login = LoginDataDao.GetByUsername(recvLogin); if (login != null) { this.flagsL = login.Flags; } }
/// <summary> /// </summary> /// <param name="recvLogin"> /// </param> public void GetLoginName(string recvLogin) { this.loginN = null; DBLoginData temp = LoginDataDao.GetByUsername(recvLogin); if (temp != null) { this.loginN = LoginDataDao.GetByUsername(recvLogin).Username; } }
/// <summary> /// </summary> /// <param name="RecvLogin"> /// </param> /// <returns> /// </returns> private string GetLoginPassword(string RecvLogin) { DBLoginData loginPassword = LoginDataDao.GetByUsername(RecvLogin); if (loginPassword != null) { return(loginPassword.Password); } LogUtil.Debug(string.Format("No entry for account username '{0}' found", RecvLogin)); return(string.Empty); }
// TODO: Figure out how to get ChatServe to gather some information about Users? // public TwitterUser TwitterUser // { // get; // private set; // } #region Public Methods and Operators /// <summary> /// </summary> /// <param name="username"> /// </param> /// <param name="password"> /// </param> /// <returns> /// </returns> public bool LogIn(string username, string password) { try { string dUser = LoginDataDao.GetByUsername(username).Username; if (dUser != username) { return(false); } this.IsAuthenticated = true; return(true); } catch (SqlException) { throw; } }
/// <summary> /// </summary> /// <param name="sender"> /// </param> /// <param name="message"> /// </param> public void Handle(object sender, Message message) { var client = (Client)sender; var userCredentialsMessage = (UserCredentialsMessage)message.Body; var checkLogin = new CheckLogin(); if (checkLogin.IsLoginAllowed(client, userCredentialsMessage.UserName) == false) { Colouring.Push(ConsoleColor.Green); Console.WriteLine( "Client '" + client.AccountName + "' banned, not a valid username, or sent a malformed Authentication Packet"); Colouring.Pop(); client.Send(0x00001F83, new LoginErrorMessage { Error = LoginError.InvalidUserNamePassword }); client.Server.DisconnectClient(client); return; } if (checkLogin.IsLoginCorrect(client, userCredentialsMessage.Credentials) == false) { Colouring.Push(ConsoleColor.Green); Console.WriteLine("Client '" + client.AccountName + "' failed Authentication."); client.Send(0x00001F83, new LoginErrorMessage { Error = LoginError.InvalidUserNamePassword }); client.Server.DisconnectClient(client); Colouring.Pop(); return; } int expansions = 0; int allowedCharacters = 0; /* This checks your expansions and * number of characters allowed (num. of chars doesn't work)*/ string sqlQuery = "SELECT `Expansions`,`Allowed_Characters` FROM `login` WHERE Username = '******'"; DBLoginData loginData = LoginDataDao.GetByUsername(client.AccountName); expansions = loginData.Expansions; allowedCharacters = loginData.Allowed_Characters; IEnumerable <LoginCharacterInfo> characters = from c in CharacterList.LoadCharacters(client.AccountName) select new LoginCharacterInfo { Unknown1 = 4, Id = c.Id, PlayfieldProxyVersion = 0x61, PlayfieldId = new Identity { Type = IdentityType.Playfield, Instance = c.Playfield }, PlayfieldAttribute = 1, ExitDoor = 0, ExitDoorId = Identity.None, Unknown2 = 1, CharacterInfoVersion = 5, CharacterId = c.Id, Name = c.Name, Breed = (Breed)c.Breed, Gender = (Gender)c.Gender, Profession = (Profession)c.Profession, Level = c.Level, AreaName = "area unknown", Status = CharacterStatus.Active }; var characterListMessage = new CharacterListMessage { Characters = characters.ToArray(), AllowedCharacters = allowedCharacters, Expansions = expansions }; client.Send(0x0000615B, characterListMessage); }
/// <summary> /// </summary> /// <returns> /// </returns> private int CreateNewChar() { int charID = 0; switch (this.Breed) { case 0x1: /* solitus */ this.Abis = new[] { 6, 6, 6, 6, 6, 6 }; break; case 0x2: /* opifex */ this.Abis = new[] { 3, 3, 10, 6, 6, 15 }; break; case 0x3: /* nanomage */ this.Abis = new[] { 3, 10, 6, 15, 3, 3 }; break; case 0x4: /* atrox */ this.Abis = new[] { 15, 3, 3, 3, 10, 6 }; break; default: Console.WriteLine("unknown breed: ", this.Breed); break; } /* * Note, all default values are not specified here as defaults are handled * in the CharacterStats Class for us automatically. Also minimises SQL * usage for default stats that are never changed from their default value * ~NV */ // Delete orphaned stats for charID StatDao.DeleteStats(50000, charID); try { CharacterDao.AddCharacter( new DBCharacter { FirstName = string.Empty, LastName = string.Empty, Name = this.Name, Username = this.AccountName, }); } catch (Exception e) { LogUtil.ErrorException(e); return(0); } try { /* select new char id */ charID = CharacterDao.GetByCharName(this.Name).Id; } catch (Exception e) { LogUtil.ErrorException(e); return(0); } List <DBStats> stats = new List <DBStats>(); // Transmit GM level into stats table stats.Add( new DBStats { type = 50000, instance = charID, statid = 215, statvalue = LoginDataDao.GetByUsername(this.AccountName).GM }); // Flags stats.Add(new DBStats { type = 50000, instance = charID, statid = 0, statvalue = 20 }); // Level stats.Add(new DBStats { type = 50000, instance = charID, statid = 54, statvalue = 1 }); // SEXXX stats.Add(new DBStats { type = 50000, instance = charID, statid = 59, statvalue = this.Gender }); // Headmesh stats.Add(new DBStats { type = 50000, instance = charID, statid = 64, statvalue = this.HeadMesh }); // MonsterScale stats.Add(new DBStats { type = 50000, instance = charID, statid = 360, statvalue = this.MonsterScale }); // Visual Sex (even better ^^) stats.Add(new DBStats { type = 50000, instance = charID, statid = 369, statvalue = this.Gender }); // Breed stats.Add(new DBStats { type = 50000, instance = charID, statid = 4, statvalue = this.Breed }); // Visual Breed stats.Add(new DBStats { type = 50000, instance = charID, statid = 367, statvalue = this.Breed }); // Profession / 60 stats.Add(new DBStats { type = 50000, instance = charID, statid = 60, statvalue = this.Profession }); // VisualProfession / 368 stats.Add(new DBStats { type = 50000, instance = charID, statid = 368, statvalue = this.Profession }); // Fatness / 47 stats.Add(new DBStats { type = 50000, instance = charID, statid = 47, statvalue = this.Fatness }); // Strength / 16 stats.Add(new DBStats { type = 50000, instance = charID, statid = 16, statvalue = this.Abis[0] }); // Psychic / 21 stats.Add(new DBStats { type = 50000, instance = charID, statid = 21, statvalue = this.Abis[1] }); // Sense / 20 stats.Add(new DBStats { type = 50000, instance = charID, statid = 20, statvalue = this.Abis[2] }); // Intelligence / 19 stats.Add(new DBStats { type = 50000, instance = charID, statid = 19, statvalue = this.Abis[3] }); // Stamina / 18 stats.Add(new DBStats { type = 50000, instance = charID, statid = 18, statvalue = this.Abis[4] }); // Agility / 17 stats.Add(new DBStats { type = 50000, instance = charID, statid = 17, statvalue = this.Abis[5] }); // Set HP and NP auf 1 stats.Add(new DBStats { type = 50000, instance = charID, statid = 1, statvalue = 1 }); stats.Add(new DBStats { type = 50000, instance = charID, statid = 214, statvalue = 1 }); stats.Add( new DBStats { type = 50000, instance = charID, statid = 389, statvalue = LoginDataDao.GetByUsername(this.AccountName).Expansions }); StatDao.BulkReplace(stats); return(charID); }
/// <summary> /// Returns the Password hash /// </summary> /// <param name="recvLogin"> /// Username received from the client /// </param> public void GetLoginPassword(string recvLogin) { this.passwdL = LoginDataDao.GetByUsername(recvLogin).Username; }